- Joined
- Jan 5, 2007
- Messages
- 7
i just found this site ( )
anyway - i have some idea for new medival age map :
10 players ( maybe ) , every one start with 1 hero - basic warlord.
at lvl 3 u can choose if u want to be offensive or defensive warlord ( and get abilities ) , at lvl 6 u can choose if u want to be infatry warlord / cavalry warlord / ranged warlord ( and get more abilities -for exmpale lets say that offensive - cavalry warlord will get summon light cavalry , cavalry charge , and offenvice aura )
i still think about the abilities and the ultima magics .
now about upgrades and reserch -
every warlord will be able to reserch " normal " reserches , like bronze working , iron working , horseback riding , archery and so on ( similar too civ wars ) .
and exept that every one will be able to upgrade all kind of weapons uuntil lvl 10 - axe mastery , spear mastery , horse mastery , shield / armor mastery and more.
the reserech and the upgrade will effect the kind of units that u can create , for exmple : horseback with bronze working will allow u to create the first generation of monuted soldiers , or iron working + horseshoe + chivalry + horse mastery lvl 6 + sword mastery lvl 7 + armor mastery lvl 4 will allow u to create some imba templer knights :coolgrunt: .
also its will effect the income , unit limit , allow u too build better structures , and more .
buildings - every warlord will be able to build buldings , like barracks or stable and non-militery buildings , like farms or wind mill and defensive bulding like towers , walls and forts ( if u make the right reserches )
income - enslave villages , similar to risk ( after all they are heartless warlords ) , also u will be able to upgrade villages and add buildings.
also every units need small income ( and stronger units take more gold then the weaker units but they are much stroner , thats why its importent to upgrade and reserch )
also u can get gold and items from killing creeps .
natural buldings -
villages ( captureble ) : give u gold income ; can be upgrade for gold for better income , upgrade defence and more things .
mercenary camps - buy units , higer cost and higer income then create units .
camps ( captureble ) - light defence and healing .
also for the right reserches and with lot of gold and wood u will be able to enstablish villages.
now the only problem is that - im not so good with the world editor .
if u guys think that my idea is good i will learn the world editor , or if someone can use my ideas too make map its will be great.
thx for all the people that read everything
anyway - i have some idea for new medival age map :
10 players ( maybe ) , every one start with 1 hero - basic warlord.
at lvl 3 u can choose if u want to be offensive or defensive warlord ( and get abilities ) , at lvl 6 u can choose if u want to be infatry warlord / cavalry warlord / ranged warlord ( and get more abilities -for exmpale lets say that offensive - cavalry warlord will get summon light cavalry , cavalry charge , and offenvice aura )
i still think about the abilities and the ultima magics .
now about upgrades and reserch -
every warlord will be able to reserch " normal " reserches , like bronze working , iron working , horseback riding , archery and so on ( similar too civ wars ) .
and exept that every one will be able to upgrade all kind of weapons uuntil lvl 10 - axe mastery , spear mastery , horse mastery , shield / armor mastery and more.
the reserech and the upgrade will effect the kind of units that u can create , for exmple : horseback with bronze working will allow u to create the first generation of monuted soldiers , or iron working + horseshoe + chivalry + horse mastery lvl 6 + sword mastery lvl 7 + armor mastery lvl 4 will allow u to create some imba templer knights :coolgrunt: .
also its will effect the income , unit limit , allow u too build better structures , and more .
buildings - every warlord will be able to build buldings , like barracks or stable and non-militery buildings , like farms or wind mill and defensive bulding like towers , walls and forts ( if u make the right reserches )
income - enslave villages , similar to risk ( after all they are heartless warlords ) , also u will be able to upgrade villages and add buildings.
also every units need small income ( and stronger units take more gold then the weaker units but they are much stroner , thats why its importent to upgrade and reserch )
also u can get gold and items from killing creeps .
natural buldings -
villages ( captureble ) : give u gold income ; can be upgrade for gold for better income , upgrade defence and more things .
mercenary camps - buy units , higer cost and higer income then create units .
camps ( captureble ) - light defence and healing .
also for the right reserches and with lot of gold and wood u will be able to enstablish villages.
now the only problem is that - im not so good with the world editor .
if u guys think that my idea is good i will learn the world editor , or if someone can use my ideas too make map its will be great.
thx for all the people that read everything