- Joined
- Jul 5, 2005
- Messages
- 140
Project Number One!!!
2 Team AoS Map <-> Size: Epic
Players 2-10
Open Spots: 1/2 Trigger Dudes
1/2 Terrain Dudes
1/2 Skin importing (cause is suck at that )
1/2 Skin and Texture Editors (later versions we keep it simple at start)
Comments:
Well all you DotA hateing people , Here is our chance to get back at them. I want this map to fix all of DotA major imbalances and make the terain more interesting :/ cause really the tarain sux.
OK my ideea is actualy based on makeing the Forces of both size more important (or more dangerous). The basic trigger that will make all this simpler is to implement the next ecuation:
(Red lvl+ Blue lvl+ Teal lvl etc.)/numer of joined players = LvL of Upgrade of Forces
(Only if player is in Game)
Ex: we have Team 1 - LvL 4 Red and LvL 6 Blue
Team 2 - LvL 5 Dark Green and LvL 9 Dark Green
(4+6+5+9)/4 = (24)/4 = 6
units Defance, Attack And Agility lvl = lvl 6 upgrade
simple ,huh?
For another example a lvl 6 fighter will only have few HP and DMG more than a lvl 6 upgrade unit.
Anyway im opend to advice.
Project Number Two!!!
Multi Mini Game <-> Size: Epic
Players (as much as possible)
Open Spots: 1 Project Leader (i need to take care of The AoS map)
1/2 Trigger Dudes
1/2 Terrain Dudes
1/2 Skin importing (cause is suck at that )
Comments:
As Team leader to this map id like to have Laosh'Ra or VG santomi (they allways seem to know what they are doing - and Loash'Ra is the one man Editing Team ).
The main ideea is to have a score board and lots of Random Triggers.The map Should have a City , A forest , Mountain side , Grave Yard (and nay other details).
You get score for good playing of a mini-game and not leaving the game
Mini-Game Ex: -Parasite (will be one of the mini games)
-A small Tag Game
-A survival
-Dracula
-Zombie Panic (first that dies becomes zombie, kills others too turn them zombie, you gain score if last survival and number of people/zombies killed)
The ideea is to have many games like parasite (choose random person to be evil or good etc.) And this happens every time a mini game ends ,without warning the players what is going to happen.
Ex: we have completed a Mini-Game , Loading next Mini-Game, Mini-Game is parasite (players will not be warned) they will be surprised by the parasite.
i expect to get a lot of advice on mini-games and balancong and bla bla bla .
Im Hopeing You all like my Ideea
I hope my friend Laosh'Ra joins the project(s) (this is an invitation) You Are the best is saw [/code]
2 Team AoS Map <-> Size: Epic
Players 2-10
Open Spots: 1/2 Trigger Dudes
1/2 Terrain Dudes
1/2 Skin importing (cause is suck at that )
1/2 Skin and Texture Editors (later versions we keep it simple at start)
Comments:
Well all you DotA hateing people , Here is our chance to get back at them. I want this map to fix all of DotA major imbalances and make the terain more interesting :/ cause really the tarain sux.
OK my ideea is actualy based on makeing the Forces of both size more important (or more dangerous). The basic trigger that will make all this simpler is to implement the next ecuation:
(Red lvl+ Blue lvl+ Teal lvl etc.)/numer of joined players = LvL of Upgrade of Forces
(Only if player is in Game)
Ex: we have Team 1 - LvL 4 Red and LvL 6 Blue
Team 2 - LvL 5 Dark Green and LvL 9 Dark Green
(4+6+5+9)/4 = (24)/4 = 6
units Defance, Attack And Agility lvl = lvl 6 upgrade
simple ,huh?
For another example a lvl 6 fighter will only have few HP and DMG more than a lvl 6 upgrade unit.
Anyway im opend to advice.
Project Number Two!!!
Multi Mini Game <-> Size: Epic
Players (as much as possible)
Open Spots: 1 Project Leader (i need to take care of The AoS map)
1/2 Trigger Dudes
1/2 Terrain Dudes
1/2 Skin importing (cause is suck at that )
Comments:
As Team leader to this map id like to have Laosh'Ra or VG santomi (they allways seem to know what they are doing - and Loash'Ra is the one man Editing Team ).
The main ideea is to have a score board and lots of Random Triggers.The map Should have a City , A forest , Mountain side , Grave Yard (and nay other details).
You get score for good playing of a mini-game and not leaving the game
Mini-Game Ex: -Parasite (will be one of the mini games)
-A small Tag Game
-A survival
-Dracula
-Zombie Panic (first that dies becomes zombie, kills others too turn them zombie, you gain score if last survival and number of people/zombies killed)
The ideea is to have many games like parasite (choose random person to be evil or good etc.) And this happens every time a mini game ends ,without warning the players what is going to happen.
Ex: we have completed a Mini-Game , Loading next Mini-Game, Mini-Game is parasite (players will not be warned) they will be surprised by the parasite.
i expect to get a lot of advice on mini-games and balancong and bla bla bla .
Im Hopeing You all like my Ideea
I hope my friend Laosh'Ra joins the project(s) (this is an invitation) You Are the best is saw [/code]