- Joined
- Mar 24, 2017
- Messages
- 827
Hello, what are some creative thing (besides the obvious ones of giving units more hp or handicapping the player) which you can increase or decrease the difficult in a campaign?
This is actually bad design practice as you are not increasing difficulty, but rather completely changing the game. One is meant to be able to practice on lower difficulties to help prepare for higher difficulties, after all that is the entire point of having different difficulty levels in the first place.Create certain events and traps that only occurs at higher difficulties. At least I did this in my campaign. This way people won't be able to accordingly prepare in higher difficulty just by playing lower ones, adding challenge and usability of save-load.
Add some surprise reinforcement for enemy side in higher difficulty.
Even if it's not drastically make any difference? I'll keep this mind at least for future works.This is actually bad design practice as you are not increasing difficulty, but rather completely changing the game. One is meant to be able to practice on lower difficulties to help prepare for higher difficulties, after all that is the entire point of having different difficulty levels in the first place.