I Will Be Brief

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Need critiques of new piece.

Based off the WC1 Human Mission Brief screen.
http://www.youtube.com/watch?v=CeWrPbSn0w4

Appreciate constructive criticism and paint-overs, especially for the lighting.

Light Sources are:
Unknown front light (to match intro screen-this is the main light source)
Window Light
Candle Light (minor source

File is big.
 

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uhh.. I notice alot of issues, mainly with perspective and angles of light you have....Your shading and such is good, but you reaaalllly need to work on perspective and balance :/

Your mugs are uneven and not in angle with the table. It shouldnt have the light reflection from the window, but from the candle (wizards one)

The shadow from the fingers should not be there at all....The hands are also not on the mugs properly, its best you add a handle.

Guy on left, his right arm is too long/stretched from the wrist..compare the bracer on his other arm.

The light from the window shouldnt really "curve" to light source alot of things, like the mug and wizards arm. Light doesnt bend in that way, it only reflects...
Since the light is from the window, it is suggested to add a "glow" like you have, but stronger and more "fuzzy" maybe?

Your mugs and stuff on the table have no direct shadow..they are all floating :|..

Coins and candle are also off angle. The coin looks like its cnp'd from somewhere as they look very out of place with everything.

The wizards face looks very fake and plastic.. it doesnt look worn or aged at all, his beard is also too fake...its like its all stylized from wax or fake hair.. you should look at how beards and old mens hair like that is.

Paper back then..wasnt that thin.. they were thick worn parchments that were heavily folded and crinkled.
 
:/

Ok I removed the candle; it just wasn't working right. Part of the problem with the lighting was trying to adhere to the original front ambient light of the concept, while at the same time introducing more realistic light sources. I think we can all say I failed 100 percent in this area.

So I tried now to have the harsh shadows from the window, but I still have this weird ambient light in the front so it looks strange. This whole piece may just be fucked and I don't know if it's possible to fix it without starting over.

Your mugs are uneven and not in angle with the table.
...I'm having trouble seeing this.

The shadow from the fingers should not be there at all
Gone.

The hands are also not on the mugs properly, its best you add a handle.
I agree on the wizard but the warriors hand looks fine to me.

Guy on left, his right arm is too long/stretched from the wrist..compare the bracer on his other arm.
I think I know what you mean but which hand are you talking about? It sounds like the right arm you are talking about is actually his left.

The light from the window shouldnt really "curve" to light source alot of things,
Should only be outlines now, will try to make it seem more like a soft glow in appropriate places.

Coins and candle are also off angle. The coin looks like its cnp'd from somewhere as they look very out of place with everything.
Coins removed, they were placeholders anyway. I'll see about the candle.

The wizards face looks very fake and plastic.. it doesnt look worn or aged at all,
....The wizard face is literally a cut and paste of the other guys face, does the other guy look plastiky? Also he isn't necessarily old, he just needs a shave. Maybe I'll age him a bit, I just got kinda lazy on his face.

his beard is also too fake...its like its all stylized from wax or fake hair
Yeah I guess I never really finished his beard.

Paper back then..wasnt that thin.. they were thick worn parchments that were heavily folded and crinkled.
Ok it's pretty hard to tell that I added thickness to the paper. I might go and add some more wrinkles to it, but honestly the paper is like....the least of my concern right now.
 

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So I messed around with the colors a lot and decided to go in a completely different direction. I just started this so it's still pretty rough; only really worked on the knight a bit.

I know there is still a lot of work to do, but do you think this is a better direction?
 

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