- Joined
- Mar 27, 2009
- Messages
- 245
I need your ideas to enhance this idea i have.
I have a strategy map, where one players controls the Elemental Lord, the elemental lord don't have base like the others, but, every time he kills an enemy, he can extract its spirit from the body. The spirits can't attack, they are just spirits with no attack and low def. But there are many elemental shrines scattered around the map. Like Shrine of Fire, Elemental Lord takes the Spirit there, he gets a Fire Elemental. I have currently 4 different shrines and it seemed like a nice idea. But my beta-testers have said that after some time it gets really boring; just raise elemental minions, and fight more. That's my problem, what should i do? Should i simply add more types of elemental shrines? Should i give the Elemental Lord a possibility to join a kingdom? Give me your best ideas.
I have a strategy map, where one players controls the Elemental Lord, the elemental lord don't have base like the others, but, every time he kills an enemy, he can extract its spirit from the body. The spirits can't attack, they are just spirits with no attack and low def. But there are many elemental shrines scattered around the map. Like Shrine of Fire, Elemental Lord takes the Spirit there, he gets a Fire Elemental. I have currently 4 different shrines and it seemed like a nice idea. But my beta-testers have said that after some time it gets really boring; just raise elemental minions, and fight more. That's my problem, what should i do? Should i simply add more types of elemental shrines? Should i give the Elemental Lord a possibility to join a kingdom? Give me your best ideas.