- Joined
- Jun 2, 2009
- Messages
- 1,193
I was checking forum and many people asked (currently i was planning to do that) and i have not found any reliable answer and i have decided to think on it and create by myself.
And also i found Autoattack OnOff system GUI v0.14 but it was complicated to me.
Question: Giving the Hero to peon type classification causes what kind of unexpected issues?
And also i found Autoattack OnOff system GUI v0.14 but it was complicated to me.
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auto attack
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Events
- Player - Player 1 (Red) types a chat message containing -aa as An exact match
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering player) is in auto_attack) Equal to True
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Then - Actions
- Player Group - Remove (Triggering player) from auto_attack
- Unit - Remove classification of A peon-type unit from Archmage 0002 <gen>
- Unit - Order Archmage 0002 <gen> to Stop
- Game - Display to (Player group((Triggering player))) for 2.00 seconds the text: Otomatik saldiri |c...
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Else - Actions
- Player Group - Add (Triggering player) to auto_attack
- Unit - Add classification of A peon-type unit to Archmage 0002 <gen>
- Unit - Order Archmage 0002 <gen> to Stop
- Game - Display to (Player group((Triggering player))) for 2.00 seconds the text: Otomatik saldiri |c...
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
Question: Giving the Hero to peon type classification causes what kind of unexpected issues?