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Tavern Repick trigger isnt working properly

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Level 3
Joined
Dec 27, 2012
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36
As the title says the repick system got screwed somehow...i checked the trigger 3 times and there was no problem with it at least thats what i think.The problem is that when i and a friend[purple] pick a hero and he writes -repick he cant choose another hero cuz it says "You allready have a hero" but strangely i can get another hero.

heres the trigger

  • Tavern Repick
    • Events
      • Player - Player 1 (Red) types a chat message containing -repick as An exact match
      • Player - Player 2 (Blue) types a chat message containing -repick as An exact match
      • Player - Player 3 (Teal) types a chat message containing -repick as An exact match
      • Player - Player 4 (Purple) types a chat message containing -repick as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -repick as An exact match
      • Player - Player 6 (Orange) types a chat message containing -repick as An exact match
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • HeroChosenByPlayer[(Player number of (Triggering player))] Equal to True
          • PlayerRepicked[(Player number of (Triggering player))] Equal to False
    • Actions
      • Set TempUnitGroup = (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))
      • Unit Group - Pick every unit in TempUnitGroup and do (Actions)
        • Loop - Actions
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Player - Make (Unit-type of (Picked unit)) Available for training/construction by (Picked player)
          • Unit - Remove (Picked unit) from the game
      • Custom script: call DestroyGroup(udg_TempUnitGroup)
      • Game - Display to (All players) the text: ((Name of (Triggering player)) + has repicked a hero)
      • Set HeroChosenByPlayer[(Player number of (Owner of (Sold unit)))] = False
      • Selection - Clear selection for (Triggering player)
      • Selection - Add Hero Tavern 0002 <gen> to selection for (Triggering player)
      • Camera - Pan camera for (Triggering player) to (Center of Hero Tavern <gen>) over 1.00 seconds
      • Set PlayerRepicked[(Player number of (Triggering player))] = True

  • Hero Selection
    • Events
      • Unit - A unit Sells a unit
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • ((Sold unit) is A Hero) Equal to True
          • Or - Any (Conditions) are true
            • Conditions
              • (Selling unit) Equal to Hero Tavern 0002 <gen>
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • HeroChosenByPlayer[(Player number of (Owner of (Sold unit)))] Equal to True
        • Then - Actions
          • Unit - Remove (Sold unit) from the game
          • Game - Display to (All players) the text: You've allready pic...
        • Else - Actions
          • Set HeroChosenByPlayer[(Player number of (Owner of (Sold unit)))] = True
          • Player Group - Pick every player in (All players) and do (Actions)
            • Loop - Actions
              • Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Picked player)
          • Selection - Clear selection for (Owner of (Sold unit))
          • Selection - Add (Sold unit) to selection for (Owner of (Sold unit))
 
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