- Joined
- Oct 27, 2008
- Messages
- 1,176
Is there any other way to cut down on the size of the trigger or do I have to keep doing this for all 15 heroes on both sides?
I have it set that once a hero is picked it can't be pick again.
I have it set that once a hero is picked it can't be pick again.
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Repick
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Events
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Player - Player 1 (Red) types a chat message containing -Repick as An exact match
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Player - Player 3 (Teal) types a chat message containing -Repick as An exact match
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Player - Player 5 (Yellow) types a chat message containing -Repick as An exact match
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Player - Player 7 (Green) types a chat message containing -Repick as An exact match
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Player - Player 9 (Gray) types a chat message containing -Repick as An exact match
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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HeroPlayer[(Player number of (Triggering player))] Equal to Bor Stonebreaker (Player)
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Then - Actions
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Unit - Remove HeroPlayerUnit[(Player number of (Triggering player))] from the game
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Trigger - Turn on Berserker <gen>
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Unit - Create 1 Hero Selection for (Triggering player) at (Center of TopRepick <gen>) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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HeroPlayer[(Player number of (Triggering player))] Equal to Kel'Thuzad (Player)
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Then - Actions
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Unit - Remove HeroPlayerUnit[(Player number of (Triggering player))] from the game
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Trigger - Turn on Lich <gen>
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Unit - Create 1 Hero Selection for (Triggering player) at (Center of TopRepick <gen>) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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HeroPlayer[(Player number of (Triggering player))] Equal to Jaina (Player)
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Then - Actions
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Unit - Remove HeroPlayerUnit[(Player number of (Triggering player))] from the game
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Trigger - Turn on Mage <gen>
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Unit - Create 1 Hero Selection for (Triggering player) at (Center of TopRepick <gen>) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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HeroPlayer[(Player number of (Triggering player))] Equal to Cenarius (Player)
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Then - Actions
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Unit - Remove HeroPlayerUnit[(Player number of (Triggering player))] from the game
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Trigger - Turn on Protector <gen>
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Unit - Create 1 Hero Selection for (Triggering player) at (Center of TopRepick <gen>) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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HeroPlayer[(Player number of (Triggering player))] Equal to Tyrande (Player)
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Then - Actions
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Unit - Remove HeroPlayerUnit[(Player number of (Triggering player))] from the game
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Trigger - Turn on Shadow Caster <gen>
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Unit - Create 1 Hero Selection for (Triggering player) at (Center of TopRepick <gen>) facing Default building facing degrees
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Else - Actions
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