- Joined
- Jul 30, 2012
- Messages
- 93
1.
2.It doesn't work.Where i'm wrong ? Or what can i add neccesary trigger ?
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KD Guncelleme
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Events
- Unit - A unit Dies
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is A Hero) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Owner of (Killing unit)) controller) Equal to User
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
- Floating Text - Create floating text that reads (+ + (String(Oranti_Gold_Miktar))) at (Position of (Triggering unit)) with Z offset 0.00, using font size 11.50, color (100.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Show (Last created floating text) for (Player group((Owner of (Killing unit))))
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
2.It doesn't work.Where i'm wrong ? Or what can i add neccesary trigger ?
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Repick
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Events
- Player - Player 1 (Red) types a chat message containing -repick as A substring
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Conditions
- rastgele_used[(Player number of (Triggering player))] Equal to False
- Repicked[(Player number of (Triggering player))] Equal to False
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Actions
- Set RepickGroup = (Units owned by (Triggering player) matching (((Triggering unit) is A Hero) Equal to True))
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Unit Group - Pick every unit in RepickGroup and do (Actions)
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Loop - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Player - Make (Unit-type of (Picked unit)) Available for training/construction by (Picked player)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Custom script: call DestroyGroup(udg_RepickGroup)
- Selection - Clear selection for (Triggering player)
- Selection - Select Altar of Kings-AGI 0001 <gen> for (Triggering player)
- Camera - Pan camera for (Triggering player) to (Center of Altar Region <gen>) over 0.00 seconds
- Set Repicked[(Player number of (Triggering player))] = True
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Events
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