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I have a big problem..

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Level 7
Joined
Jul 4, 2008
Messages
105
Well right to the point.
My editor is totaly bugged:
-many actions in trigger editor don't work
-many are eaven skiped
-there is some more but i forgot what it is ..
What i did:
Reinstal WC3 several times, get other editors from webs (Unlimited, Gen pack...) ...
Short words can't fix it ..
Any ideas :(
 
Level 7
Joined
Jul 4, 2008
Messages
105
Ok i shall post just one example: oh pls don't comment the leaks and stuff XD:
  • Revange of the Brute
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Revange of the Brute
    • Actions
      • Set BrutalCaster = (Casting unit)
      • Sound - Play TaurenYesAttack2 <gen>
      • Animation - Change BrutalCaster's animation speed to 33.33% of its original speed
      • Wait 1.00 seconds
      • Unit - Pause BrutalCaster
      • Animation - Play BrutalCaster's slam animation
      • Sound - Play TaurenWarcry1 <gen>
      • Wait 2.00 seconds
      • Environment - Create a 3.00 second Depression ripple deformation at (Position of BrutalCaster) with starting radius 200.00, ending radius 850.00, and depth 300.00, using 0.75 second ripples spaced 300.00 apart
      • Unit Group - Pick every unit in (Units within 1300.00 of (Position of BrutalCaster) matching (((Matching unit) is A structure) Equal to False)) and do (Actions)
        • Loop - Actions
          • Set BrutalTarget = (Picked unit)
          • Animation - Play (Picked unit)'s death animation
      • Unit - Create 1 Peasant for (Owner of BrutalCaster) at (Position of BrutalCaster) facing Default building facing (270.0) degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit Group - Pick every unit in (Units within 800.00 of (Position of BrutalCaster) matching ((Owner of (Matching unit)) Not equal to (Owner of BrutalCaster))) and do (Unit - Cause BrutalCaster to damage (Picked unit), dealing 200.00 damage of attack type Chaos and damage type Normal)
      • Wait 1.00 seconds
      • Special Effect - Create a special effect attached to the overhead of BrutalCaster using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
      • Wait 1.00 seconds
      • Animation - Change BrutalCaster's animation speed to 20.00% of its original speed
      • Animation - Play BrutalCaster's slam animation
      • Sound - Play TaurenWarcry1 <gen>
      • Wait 3.00 seconds
      • Environment - Create a 2.00 second Depression ripple deformation at (Position of BrutalCaster) with starting radius 500.00, ending radius 1250.00, and depth 500.00, using 1.00 second ripples spaced 800.00 apart
      • Unit - Create 1 Peasant for (Owner of BrutalCaster) at (Position of BrutalCaster) facing Default building facing (270.0) degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit Group - Pick every unit in (Units within 1000.00 of (Position of BrutalCaster) matching ((Owner of (Matching unit)) Not equal to (Owner of BrutalCaster))) and do (Unit - Cause BrutalCaster to damage (Picked unit), dealing 250.00 damage of attack type Chaos and damage type Normal)
      • Wait 1.00 seconds
      • Special Effect - Create a special effect attached to the overhead of BrutalCaster using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
      • Wait 1.00 seconds
      • Unit - Unpause BrutalTarget
      • Unit - Pause BrutalCaster
      • Unit - Make BrutalCaster Invulnerable
      • Unit - Hide BrutalCaster
      • Unit - Create 1 Rifleman for (Owner of BrutalCaster) at (Position of BrutalCaster) facing (Facing of BrutalCaster) degrees
      • Set BrutalDummy = (Last created unit)
      • Unit - Unpause BrutalTarget
      • Wait 0.40 seconds
      • Special Effect - Create a special effect attached to the overhead of BrutalCaster using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
      • Unit - Unpause BrutalTarget
      • Animation - Change BrutalDummy's animation speed to 75.00% of its original speed
      • Animation - Change BrutalCaster's animation speed to 100.00% of its original speed
      • Animation - Play BrutalDummy's attack animation
      • Unit - Unpause BrutalTarget
      • Wait 1.00 seconds
      • Unit - Create 1 Peasant for (Owner of BrutalCaster) at (Position of BrutalCaster) facing Default building facing (270.0) degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit Group - Pick every unit in (Units within 850.00 of (Position of BrutalCaster) matching ((Owner of (Matching unit)) Not equal to (Owner of BrutalCaster))) and do (Unit - Cause BrutalCaster to damage (Picked unit), dealing 325.00 damage of attack type Chaos and damage type Normal)
      • Unit - Unpause BrutalTarget
      • Wait 1.50 seconds
      • Animation - Play BrutalDummy's slam animation
      • Wait 0.75 seconds
      • Unit - Create 1 Peasant for (Owner of BrutalCaster) at (Position of BrutalCaster) facing Default building facing (270.0) degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Environment - Create a 2.00 second Depression ripple deformation at (Position of BrutalCaster) with starting radius 500.00, ending radius 1250.00, and depth 500.00, using 1.00 second ripples spaced 800.00 apart
      • Unit - Unpause BrutalTarget
      • Unit Group - Pick every unit in (Units within 1400.00 of (Position of BrutalCaster)) and do (Actions)
        • Loop - Actions
          • Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
      • Unit Group - Pick every unit in (Units within 1000.00 of (Position of BrutalCaster) matching ((Owner of (Matching unit)) Not equal to (Owner of BrutalCaster))) and do (Unit - Cause BrutalCaster to damage (Picked unit), dealing 400.00 damage of attack type Chaos and damage type Normal)
      • Wait 0.30 seconds
      • Unit - Remove BrutalDummy from the game
      • Unit - Make BrutalCaster Vulnerable
      • Unit - Unhide BrutalCaster
      • Wait 1.30 seconds
      • Unit - Unpause BrutalTarget
      • Animation - Play BrutalCaster's slam animation
      • Sound - Play TaurenWarcry1 <gen>
      • Wait 0.50 seconds
      • Environment - Create a 3.00 second Depression ripple deformation at (Position of BrutalCaster) with starting radius 450.00, ending radius 1250.00, and depth 600.00, using 2.50 second ripples spaced 1000.00 apart
      • Unit - Create 1 Naisha for (Owner of BrutalCaster) at (Position of BrutalCaster) facing Default building facing (270.0) degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Unit Group - Pick every unit in (Units within 800.00 of (Position of BrutalCaster) matching ((Owner of (Matching unit)) Not equal to (Owner of BrutalCaster))) and do (Unit - Cause BrutalCaster to damage (Picked unit), dealing 500.00 damage of attack type Chaos and damage type Normal)
      • Wait 1.00 seconds
      • Unit - Unpause BrutalTarget
      • Unit - Unpause BrutalCaster
      • Unit - Unpause BrutalTarget
      • Custom script: set udg_BrutalCaster = null
      • Custom script: set udg_BrutalTarget = null
      • Custom script: set udg_BrutalDummy = null
You see, just simple parts of it don't work like to go to air eaven if i add craw form, it doesn't accept unit groups (but that not always) 'For each intager' is totaly dead by me now..
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
1. Download the average approved GUI spell from the spell section.
2. Save imediatly once opened.
3. Test.
If the spell does not work then you do have a problem with GUI not compiling. If it does work you have your own triggering skills to blame as you are making triggers that do not work.
 
Level 7
Joined
Jul 4, 2008
Messages
105
Are any of you eaven listening to what i'm saying?
I said don't mind the LEAKS! and also i said only my own spells in my editor made are bugged imported ones work fine, and if you say my spells are wrong made then... You wana tell me that simply my For each intager action is wrong made? your wrong you can see it should perfectly work well..
Or better said look at this one:
Unit Group - Pick every unit in (Units within 1300.00 of (Position of BrutalCaster) matching (((Matching unit) is A structure) Equal to False)) and do (Actions)
Loop - Actions
Set BrutalTarget = (Picked unit)
Animation - Play (Picked unit)'s death animation

See this one is perfectly good and should work..
 
Level 7
Joined
Jul 4, 2008
Messages
105
I did do, spells from others work but as i said a normal for each intager action i make let's say For each intager 1-10
Create 1 footman bla bla so on
THe point this doesn't work by me and it is a total simple trigger that should work.. so here ya go:
Others spells works my some actions just don't in any way exept if used from a guy who made it and copy paste it..
 
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