• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

I have a big problem

Status
Not open for further replies.
Level 1
Joined
Sep 7, 2008
Messages
4
Hello, well i posted but i have a big problem.

I download a model that has many attack animations
bow, crossbow, sword and other good the problem is that I do when I want to add a weapon and attack animations respectively


Please Help would greatly appreciate being:thumbs_up::grin:
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
When the hero changes weapon, add a special effect to that hero and change the animation with triggers.
  • Bow
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item level of (Item being manipulated)) Equal to 1
    • Actions
      • Special Effect - Destroy WeaponEffect[(Player number of (Owner of (Triggering unit)))]
      • Special Effect - Create a special effect attached to the hand,left of (Hero manipulating item) using [Bow Effect]
      • Set WeaponEffect[(Player number of (Owner of (Triggering unit)))] = (Last created special effect)
      • Animation - Play (Hero manipulating item)'s Bow animation
I have used Item Levels to identify the weapon, since item type's may already be in use to see whether it is a shield/weapon/misc... item.

Idk if this will work, since I've never used a unit with multiple animations like that yet.
 
Status
Not open for further replies.
Top