I have a big problem

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Un_wn_feo

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Un_wn_feo

Hello, well i posted but i have a big problem.

I download a model that has many attack animations
bow, crossbow, sword and other good the problem is that I do when I want to add a weapon and attack animations respectively


Please Help would greatly appreciate being:thumbs_up::grin:
 
When the hero changes weapon, add a special effect to that hero and change the animation with triggers.
  • Bow
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item level of (Item being manipulated)) Equal to 1
    • Actions
      • Special Effect - Destroy WeaponEffect[(Player number of (Owner of (Triggering unit)))]
      • Special Effect - Create a special effect attached to the hand,left of (Hero manipulating item) using [Bow Effect]
      • Set WeaponEffect[(Player number of (Owner of (Triggering unit)))] = (Last created special effect)
      • Animation - Play (Hero manipulating item)'s Bow animation
I have used Item Levels to identify the weapon, since item type's may already be in use to see whether it is a shield/weapon/misc... item.

Idk if this will work, since I've never used a unit with multiple animations like that yet.
 
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