[Solved] I can't open my map anymore.

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I don't know why. There's no obvious reason as to why it crashed. Can someone help? This map is for a contest, and I hate starting over. I get the "Not enough storage" error trying to open it.

I can't find backups of the map either. I searched at the the Documents and also at the AppData.
 

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yeah can't open it
as basic rule of thumb: save manually to a permanent folder you always have access to, best to use cloud storage too
 
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Have you looked into your temp folder for the last version of your map the WE had launched ?
If you made no backup, that is sometimes the only hope left.
It should be named "WorldEditTestMap.w3x"
 
Granps.png
 
If you don't care about re-creating the triggers from the start then you can delete the "war3map.wtg" file using that MPQ tool to remove all the triggers of the map.

Just backup your map before doing so.

Aah, interesting. Maybe I'll try tampering with that file in hopes that I can delete only that one trigger. Thanks!
 
It might be because of trigger comments. I can't open it with 1.30.4, meaning only newer patches are able to open the map. Tried with 1.31.1 but I get the crash on trigger load. Maybe someone with 1.32 could open it and delete the trigger comments.

Trigger comments? Wow, I wouldn't be expecting that to be able to cause a crash. I'll wait until someone with 1.32 patch comes by to try and help.
 
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No.
Your map crashes in Reforged editor too.

Removing the wtg file won't help alone as WE won't accept to open the map.

What I did is remove that wtg file, and replace it with one from a blank new map

Now your map can be opened but without any triggers left.

You can still access the map script with an MPQ Editor though
 

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Unfortunately I have no experience about altering the wtg files themselves.

And I have no idea what happened to the people I knew back in 2004 who had such knowledge.

What can be done though is recreate triggers on the map, but not in GUI

My whole map has a full list of triggers, all in standard Jass. In all fairness I find it much less messy and confusing than reading entire piles of GUI actions or what not

This said the map is not lost at all.

With the version open-able in WE without triggers, AND the war3map.j script file from the map, it can be made whole again, but without GUI


EDIT : If OP has Jass knowledge he can easily do it on his own, if he's rather familiar with GUI, it will be a bit more tricky and he will definitely need help from someone who is familiar with it.
 
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deepstrasz

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deepstrasz

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Wow nice job there, did you recover that trigger data from the map's script file ?
I exported it with Ladik's MPQ editor from the map then removed it from the map with the same tool. Afterwards, I opened the map that didn't crash because there were no more triggers in it and imported the .wtg via the Trigger Editor's import triggers option.
 
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Hehe that was a smart move :)

Errr wait a second you mean you managed to open the map after just removing the wtg ?

It didn't work when I did it with Ladik's
 

deepstrasz

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Wow, you managed to recover it! What was causing the crash? I haven't been able to pinpoint what I did to make the map corrupt.
No idea but if I wanted to import the .wtg file in the Trigger Editor while the .wct one was in the same folder as the .wtg, the editor crashed for some reason even though the .wct was basically in the map.

What's with all those empty triggers after that spell then?
 
No idea but if I wanted to import the .wtg file in the Trigger Editor while the .wct one was in the same folder as the .wtg, the editor crashed for some reason even though the .wct was basically in the map.

What's with all those empty triggers after that spell then?

Well, I have no idea what you said but at least I don't have to start over now. Thanks everyone for helping out!

Thread solved, although technically the cause of the crash was never truly identified.
 
I didn't make anything. It's the result of the .wtg being imported.
Try it, lol.

For some reason, it creates them again.

I did some further tampering , and it seems like the cause of the crash is the folder "Spells - Units". Deleting it crashes the WE. I guess I'll just have to live with it then.
 
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