Resurrection of the Scourge by Turnro - Third Review which contain 1 chapters, 10.
Chapter 10 - The APPOCALIPS
At the first try, Araj died and I had to restart due to not understanding that I must put blight item into action.
At the second try, araj died because I went afk and needed more units.
At the third try, I lost because i was out of lumber and my ghouls didnt auto move into far lumber.
At the forth try, I lost on minute 1:00 because my gold and lumber was depleated, the enemy had too many units to handle.
At the fifth try, same as the one before it.
At the sixth try, I used godmode to win.
1) Minute 8: The new model is moving is mouth as if it was talking, saying nothing.
2) CRITICAL ERROR -> I found out that the orange hero is actually a hero belong to another player, this will not allow me to set really point on him and cause units to be unable to be automaticly walking, make this a player controlled hero that has change in color due to a trigger. <- CRITICAL ERROR
3) CRITICAL ERROR -> at the 5 last minutes the towers became none-invulnerable towers, is this intended?. <- CRITICAL ERROR
4) Gold Coins leave behind a needless shadow, remove the item's shadow to change this.
5) CRITICAL ERROR -> Its impossible to pass minute 1:00 without godmode <- CRITICAL ERROR
6) The last movie and the movie afterwards was awesome but I must ask about 2 things I didn't understand:
Did the greater vampire intended to kill his ally vampire by giving him the poisoned tome?
Why didn't the human's boss killed the vampire artifact before killing them off?
Please answer those 2 questions
~~~ The Epic Things I Liked ~~~
* (Refering to chapter 9) Lich's Tome of the Shadow Order has a great value, especialy the ability to drain, it is, however, very forgetable during fight since it has a big cooldown, I suggest giving it an icon that is not that book, just to remind the player to use lich's new abilities.
* Towers' blight increases your built locations, a bit at a time.
* All towers invulnerable.
* Soul and lightning towers are new units.
* When ur gold reach zero you can use your ally's gold.
* Scroll of the unholy legion has a great value
* Tower Defense as last episode is very relaxing and totaly new.
* Can't unsummon hunted gold mine, which is a way to bug the game by giving it to the other player.
Suggestions:
1) Make some towers only able to attack air or ground unit, to make it more tactical than spammed.
2) Try to make the ability "unsummon" to be able to target invulnerable targets. This to allow the player swap towers he allready build, and make Hunded Gold Mine a human race unit, to prevent unsummon from working on it.
3) Make each tower to cost 1000 gold or more, overwize, the gold mine is useless (most of the game you have 6900 gold which you cannot use), and make sure you don't make the towers vulnerable since then it will mean that a tower that cost 1000 gold will die for nothing.
4) When a player pick Gold Coins, give the new gold to the other player, this can also be fixed by making the summoner player the main player and the tower builder the secondary player, which will solve the critical error with really points.
5) Cause the game possible to win without godmode, all problams starts at minute 1 when in minute 5 your summoner gold mine is running out of gold and the enemy units are too great in number, also, don't make invulnerable towers go vulnerable, they die too easially and can't hold the enemy at all.
6) Make the summit near to lich, a tower buildable path, to allow better protection for the main unit, same goes for the 4 acos where you must kill a tower to built a new one and only 4 towers are builtable at most.
Final Note + Review:
The game has a lot to offer in terms of movies and decoration but the boss fights are boring and there are not enough new hero abilities, there are nearly no new units or new models / icons. The game is ever so frustrating that its not fun to play at all, but if the difficulty went easier, the game will be top rated and deserve a really high score, and will become highly recommended to be played.
* STORY LINE - The story line is beyond epic: The charicter acts as if something is happening RIGHT NOW and each has its own uniqe reaction to it, the charicters make incredible hard to make decision with resisting one another if the plan won't suit them, the weather effects weather they will go on foot or on a ship and this is just a small taste of what this map has to offer.
SUPREAM STORYLINE 10/10.
* Visuals (new units, abilities custom visuals and movies effects) - The map offers nearly nothing new in term of imported models nor it will offer a reasonable effect to its new warcraft ability that uses banish buff instead, resulting in a normal warcraft 3 visuals. There are a very few new icons that are connected to the new spells, which I belive helps the player find out what is new and by that prevent confusion. There is 2 heroes using the same icon, only that one of them icon is reversed. The movies, however, have a great camera controll and are using correct ubersplat and nearly all text are correct. There are a few invisable bridges which are awesome and ressurected units that comes with special effects.
There were 2 new towers and one new hero model.
The map NEEDS new icons and models as well as buffs, the movies are perfect as they are 7/10.
* GAME MECHANICS - The map offers 3 heroes which need to go and attack things, there are a few puzzles, straight forward attacking, and one chapter had tower defense with unit helping the defense. As for the spell system, the game offers a few new spells and a few new units as a quest reward, them new spells stack a bit with themselves, you can summon a unit and then replanish your health or mana points with ability that is killing it and you have 2 auras that heal health points in 2 different ways - but its still seems unperfect: there is no real combo among the spells and your hero will attack and go back when his health is low, or run to fountain if the health drains out. The heroes are getting new ability each which makes them extreamly fun to play once they have their new abilities. The new units and the 2 new towers ARE awesome, and there is no need to punish by much since the game follows the original game, and it will be awkward if units will have new abilities.
The heroes need new abilities, buffs and intresting spell combo, the mechanics are normaly following warcraft but thats resonable. 6/10
* DECORATION - The map shows unplatted terrain ( you won't allways and only go in a straight floor ) which have water pools, well placed trees and from time to time a simetric place. The ruins shows a cell that is small to walk and is wet because it has water jet coming into it. The forest map is big and you get lost inside a forest which have allways and only trees all arround, the map gives you the feeling that you are inside that place, there is a snow falling on the iced path which is surrounded by ice boulders, the captive is locked behide a cell.
SUPREAM DECORATION 10/10.
* FUN FACTOR - as for jokes, there are funny parts inside the movies from time to time, not telling what exactly to not spoil the jokes. One joke at the end of chapter 2 who make you think " WHATS ?!?! " XD. There are no rediculus spells. The bosses are not that fun to beat - Other than throw forked lightning and then afk attacking they do nothing (or cast holy light on eachother and auto attack) (they will not even talk before or after they are dead). Attacking 1500 hp barracks with units that do very low damage againts fortified armor makes you wait 1 minute which is not fun (at the early chapters). The main charicter get uniqe, free orb which is fun and each get ability which is extreamly fun to use. The game offers planty of chapters, the heroes as well as the units are using their spells, are trainning units and are forming groups who scout over the map.
The map has more to improve at creating custom fights againts bosses in order to recieve an higher score, it also contains impossible to win difficulty but I didn't reduce the score for that, since I hope that the map maker will reduce the difficult greatly after this review 7/10. (or 2/10 for frustrating difficulty)
Note: if the game was to change its corrent difficulty and make anything possible to win without cheats, the score is:
10+6+7+10+7 /5 = 40/5 = 8.00 (please make new spells, icons, and add boss fights)
Note: if the game was to remain its corrent difficulty, the score is:
10+6+7+10+ 2 (zero fun factor of frustration) = 35/5 = 7.00 (please make new spells, icons, add boss fights, and write in Quest that the player could use hacks if the game becomes too hard.)
The Game follows warcraft's original unit built and story line but exeed the official game by a very great differense.
I DO NOT recommand to play this map at this DIFFICULY without using "whosyourdaddy" who make you only watch the visuals without wasting time and make you frustrated for making you unable to do anything to win normaly.
I WILL recommand to play this campaign that still has more to go (as I mantioned in great details) IF IT WERE TO REDUCE ITS DIFFUCULTY, right now the game has NEARLY NO bugs, this is the first beta test for a campaign to have this ammount of bugs, it is playable as it is (if it were to reduce its difficuly), the game is kinda fun but I know that my honorary member who worked hard during the time I was in the hospital has the power to go on and improve his map to the perfection which I suggested in this review and I hope for him to mame it become MUCH EASIER.
The given score would be much less if the map was to remain in its difficult which is right now -> forcing you to use warcraft cheats to win it.
This is a guide to warcraft cheats so one can play it as it is:
http://www.gamespot.com/warcraft-iii-reign-of-chaos/cheats/
http://www.gamefaqs.com/pc/589475-warcraft-iii-the-frozen-throne/cheats
Good luck with improving your map and thank you for the intresting experience, also thank you for beta testing our forum members' maps.
The BEST story line EVER MADE and the BEST decoration EVER MADE.
Awarded +rep.