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Hypothesized Name: Abeolyn

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Level 7
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A generic idea I’ve been kicking around for sometime, the basis of which is to give everyone in the game the option to play under different modes of gameplay regardless of how others in the game decide to play. The highlights of the features would include what I would like to think of has a dynamic and unique hero tectree and system, along with a unique unit tectree, and unit control system. What I mean by system in the case of heroes is how the abilities and items would be acquired, equipped, learned, upgraded, executed... and in the sense of the units, the creation, and execution of 'formations'. Formations, being simply, a user-created A.I. for a specific to generic group of units that, that specific to generic group can be given in order to function on field without the requirement of someone handling the units manually.

Though my ability for scripting this idea is far from satisfactory, my ideas and thought processes on how it will work have been running in overtime. Generally it would work like any other A.I., the only difference is the user gets to create it in the middle of the game, or even if I can manage it, load in a pre-created one to install. The basic diagram I have written on the first paper when I came up with this idea goes something like: Event->Action->Effect (Or condition), Met? ->Event, Not Met? -> Reaction->Effect->

That isn't under any means truly thought out of prepared, but lucky me this is the idea forum... Past that tidbit, the story-line is other highlight able part. The basic idea of the map is to have a dynamic story-line, that meaning that the beginning will start with some pre-determined quests, but the quests will grow and change based on the participation of the player, meaning the quests will very rarely be the same as in another game (discluding the first couple). I would also like to include dungeons, or 'colossus' bosses inside the game that would open up another creative medium for the formations.

That's all I’d really like to touch on, but here is a quote of the .doc I’ve written all the ideas down so far in: (It's a bit unorganized).
(P) Viresarites’ (Strength in Latin) (Orcs)
Units:
Brute (Supports ‘Hatred’) -> Raider, or Kodo Rider
Raider (Supports ‘Hatred’)
Pyromancer (Supports ‘Hatred’) -> Sacred Guard, or -> Pyro Sage
Sacred Guard
Bladedancer (Supports ‘Hatred’)
Pyro Sage
Kodo Rider (Supports ‘Hatred’)
*Hatred – Turns skin Red, giving a bloodlust type effect
(P) Monachus’ (Monkey in Latin) (Humans)
Units:
Infantry -> Knight
Axeman -> Fury Warrior
Fury Warrior
Spear Thrower
Hydromancer -> Magus
Temptress
Magus
Archer
(P) Abeouns’ (Change in Latin) (Trolls)
Units:
Trapper -> Warrior (Supports Green/Black)
Warlord (Supports Green/Black)
Warrior (Supports Green/Black)
Axe Thrower (Supports Green)
Spear Thrower -> Berserker (Supports Blue)
Berserker (Supports All Colors)
Soothe Slayer (Supports Black)
Frost Sage (Supports Blue)
Ice Manipulator -> Element Manipulator (Supports Blue)
Element Manipulator (Supports Blue)
*Color denotes denomination; Abeouns’ are united, but also segregated
(P) Valisapientians’ (Power-Wisdom (combination) in Latin) (Taurens)
Units:
Totem Carrier -> Guard
Guard -> Royal Guard
Royal Guard
Night Shifter
Axe Behemoth

(P) Mortuvomicits’ (Dead-Plague (combination) in Latin) (Undead/Skeletons/etc)
Units:
Necrochemist
Reanimater
Re-animated versions of every dead unit
*Only two basic starting units, not counting Legends/Heroes; obtains units from
Corpses
*Re-animated units attributes are drastically reduced, some are incapable of handling
Formation, and sometimes can’t understand authority, or passion.
(P) Fursilvians’ (Stealth-Forest (combination) in Latin) (Night Elf/Elf)

© Amplilvabites’ (Grand-Forest-Dwellers (combo) in Latin) (Trees/Ancients)

© Sapilucidens’ (Wise-Playful (combination) in Latin) (Goblins)

© Gauiservians’/Gauicerviats’ (Happy-Serfs (combination) in Latin) (Orges/Kobolds)

(P) Presencigeros' (Power-Bear (combination) in Latin) (Furbolgs)

Still Open: Naga, Saytr, Eredars, Tuskarr, Faceless/Unbroken, Nerubian, Gnolls, Draenai, Elementals

Types of Game Play:

Political Leader (Can become dictator)
Includes: Social Units + Stature, Political Units + Stature, Approval Rating, Populace Units, Currency Budgeting, Ration Units + Stature, Ration Budgeting, Construction, Military Drafting, Diplomacy

Dictator (Not pick-able, only acquirable)
Includes: Social Units + Stature, Political Units + Stature, Approval Rating, Populace Units, Currency Budgeting, Ration Units + Stature, Ration Budgeting, Construction, Military Drafting, Diplomacy, Military Currency Budgeting, Military Units Budgeting, Formation Construction + Execution, Riot Management, Secular Group Management + Organization, Unit Management + Training, War Management

Chief of Military (Can become dictator)
Includes: Military Currency Budgeting, Military Units Budgeting, Formation Construction + Execution, Riot Management, Secular Group Management + Organization, Unit Management + Training, War Management

General (Not pick-able, only acquirable)
Includes: Unit Acquisition, Unit Training, Singular Unit Battle Handling, Single Unit Tectree Handling, Survival, Riot Management, Military Units Budgeting, Formation Construction + Execution, Unit Management + Training, War Management, Assigned Secular Group Management

Hero (Can become General)
Includes: Unit Acquisition, Unit Training, Singular Unit Battle Handling, Single Unit Tectree Handling, Survival

Wanderer (Can become a Legend)
Includes: ‘Hero’ Unit, ‘Hero’ Unit Tectrees, Item Management, Quest Management, Ally/Enemy Decisions

Legend (Not-pick-able, only acquirable)
Includes: ‘Hero’ Unit, ‘Hero’ Unit Tectress, Item Management, Single Unit Battling Management, One-Life Survival


Tiers of Game play:
-Highest- (Dictator)
Social, Political, Ration, Military, Currency, Diplomacy, Construction
-Higher- (Political Leader)
Social, Political, Ration, Currency, Diplomacy, Construction
-High- (Chief of Military)
Military: (Intra-ration, Intra-construction, Intra-currency, Formation)
-Low- (General)
Military: (Formation, Designated Responsibilities)
-Lower- (Hero, Legend)
Single Unit Tectree Handling
-Lowest- (Wanderer)
Single Unit Tectree Handling, Complete Freelance Play

-Unit Tectree-
Unit, May have only two specializations
Specialization offers level-able item (Specialization Level)
All units have a ‘Battle Experience’ Level (Another Item)
All Units have either one or four spaces for Formation Items, or other ‘gained knowledge’

-Formations-
Set up the max cap number for the units in the formation
Describe the types of units and job in the formation
Setup the protocols, which will be transferred into JASS language, and then remodeled as an interactive A.I. the author created in-game
The item will have a savable code
-Legends/Wanderers-
Can specialize one ability, this ability affects the other four, can not specialize ULT
Specialized item becomes a ‘basic ability’ (I.E. unlearn-able past that)
Every 25 levels of an ability it can change into a new one, Can only change twice
ULT can only change once
Amount of levels, amount of necessary ability points: 100/275
Every level you are given 2 points to put into abilities
Alternative: 100/500 (still allowed leveling of spec’d ability) (4 points every level)
6 item slots, one ability to switch to ‘equipped items’
Certain equipped items can level (via additional charges, 1 charge = level 1)
2 sets of 6 item slots: Normal (On-hand), Equipment (Equipped items)
Equip-able item types: Weapon, Shield/Alternative Weapon/ “” Hand,
Continued… Headpiece, Chest-piece, Gloves, Boots

-Legends/Wanderers Items-
Basic equip-able items (non-level-able, not enchantment or enhancement)
Crafted Items (non-level-able, not enchantment, but enhanced)
Enchanted Items (non-level-able, enchanted, possibly enhanced)
Imbued Items (level-able, enchanted, possibly enhanced)
Also… Scroll Items (allowing casts by charges)
Crafting Materials (Orbs, Scrolls, Metals, Liquids, Furs, etc…)
Tactical Items (Explosives, Traps, Barricades)
Consumables (Potions, Aids)

-Integrative and Dynamic Story Line-
Multiple, yet linking story-lines for all races
Story-line changes dynamically depending on what quests are completed, and when they are completed (i.e. if they’re completed before or after another quest is)
Quest and Encompassing Story-Line change based on the completion of other quests
The elimination of a race opens up a whole new tectree to be explored

-Play off of FFVII’s ‘Gold Saucier’-
Goblin race is ‘playful’ and ‘wise’, thus they live in the mountains above the other races, and are generally surrounded with entertainment.
Collectible coins, arcade games, sports. . .
Basically a spin off of an amusement park in-game

-Choose-able Game-Play Time-
Pace of the game can be set by income, and leveling speed
Aggressiveness or Passiveness of Computers
Generally a longer game will make the quest tectree open up and blossom
Whereas, a shorter game will force fast and skilled PvP to take place
 
Level 9
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Messages
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That's quite an ambitious project you have there. Is there anything you'd like from the general people?

Also, I see this is your first post; welcome to the Hive, enjoy your stay. Post in the intro forums if you want a welcoming party.
 
Level 7
Joined
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Messages
210
It's my first serious project. I've gone through some joke maps with GUI plenty of times, and actually finished them, the only problem was they were 'one-day' projects and I didn't really have 'that unique idea' I was looking for to spend time on.

Introductions arn't my style, never have been, never will be. I was around when wc3.sear.ch was up, and have been lurking wc3campaigns and hiveworkshop for quite some time, this is merely my first step forward in actually participating in either of the communities, I really only picked this one beacuse it has an 'idea forum' (one that I could find anyway), whereas campaigns didn't.

But yes, this is a very ambitious project, and i'm aware of that, but the main reason its ambitious is more so because of the amount of work and time that will have to be put in, not my competence or ability to become competent in the subject. I may even denote myself a bit arrogant, but frankly I know i'm more then capable of doing this, its more so a matter of determination, time management, and dedication.

As for the general people, I would more then love for additional ideas, feedback, even if some people would be interested in helping me with this project. I'm a very creative person, and a hardworker, I can proove that not only with things i've done in the past but with what I will do, but i'm certaintly not without my limits. I'm a very slow learner, i've been pounding JASS into my brain for months now, and actually have gotten the Syntax and the majority of the 'understanding' down packed. Unfortunately I took one look at vJASS and my mind was blown once again, so i'm working on that currently. My triggering skills are lacking, my terraining is less then medoicre, my understanding of the A.I. editor and Sound editor is lacking. Frankly, the best thing I have going for me is my creativity, and ability to think in a broad sense (in fact, those might be the only things I have going for me).

Regardless of any of that, I did warn the above was a bit unorganized, but the majority of what is up there is what I have in my head, there are of course plenty of other things to be filled in, but the project will be very ambitious. I would like to think however, that it would be a game worth playing and enjoying.
 
Level 6
Joined
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You didn't read "coz you're lazy".

But what you ment was a bit unclear sometimes.

I like the idea, you're basically making so that you have an army, but you don't need to bother controlling it, you just "have it" and it works on it's own, if I haven't misunderstood it.
And that you'll have a unique system for heroes, upgrades, items, etc.

Sounds refreshing. I'm not really into large-scale war maps because they're no fun if you have to micro all the time, but this could maybe make it worthwile for me too :)
 
Level 7
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Messages
210
Someone likes to write.
Use colors or quotes to make it more "readable"
Thats why i didn't read it coz it wasn't appealing.

I appologize for the unorganized quote, but I warned you about it. Regardless of that, there are such things called 'paragraphs'.

I like the idea, you're basically making so that you have an army, but you don't need to bother controlling it, you just "have it" and it works on it's own, if I haven't misunderstood it.

Yup, that's on the nose. The point of 'formations' is to have groups of units act independently of you having to micro them, but it also offers an element of creativity, since you'll be able to have all the units interact and react together based on the enemies and the interior units actions.
 
Level 11
Joined
Mar 19, 2008
Messages
800
You didn't read "coz you're lazy".

But what you ment was a bit unclear sometimes.

I like the idea, you're basically making so that you have an army, but you don't need to bother controlling it, you just "have it" and it works on it's own, if I haven't misunderstood it.
And that you'll have a unique system for heroes, upgrades, items, etc.

Sounds refreshing. I'm not really into large-scale war maps because they're no fun if you have to micro all the time, but this could maybe make it worthwile for me too :)
I wasn't lazy it just weren't appealing enough.
I would like to see pictures and everyone else would want too. Since no-one doesn't read text if there are no pictures or the pics suck.
 
Level 7
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May 3, 2007
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210
I wasn't lazy it just weren't appealing enough.
I would like to see pictures and everyone else would want too. Since no-one doesn't read text if there are no pictures or the pics suck.

That tangibility of an idea is a lot less then a project in the making. I'm sorry that I don't have visuals to 'catch your attention' as I know the majority of humans are visual learners regardless. However, stating that something isn't worth reading because it doesn't have pictures to back it up (in an idea sub forum mind you) is albeit childish.

Not to be offensive, but I’m sorry I didn't supply you with a pop out picture book for your amusement.
 
Level 7
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Considering its not in the Project Recruitiment subforum, that is fine by me.

Afterall, the purpose of putting it in the idea forum was feedback, nothing more was necessary.
 
Level 7
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For the sake of more feedback, I'll double post instead of editing.. However:



This is a very rough sketch of the terrain that I might end up using. The black areas, or darker areas would represent mountainous regions, the green areas grassland, darker green forestation, lighter green snowy grass land, white/white-green is tundra or simply ice. Grey in the ocean is just key areas I would like to have to place 'things', and red denotes active volcano's and there level of activity (more concentrated and large, the more active)

Beyond that, let's go into the building, or nation-controlling aspect...



Commercial Buildings
  • Chartered Bank
  • Chartered Market -> Chartered Global Market
  • Chartered Hospital
  • Chartered School
  • Basic Homing Unit -> Detailed Homing Unit
  • Industrial Unit -> Detailed Industrial Unit

Political Buildings
  • House of Representatives
  • Executive House
  • Judicial House
  • Religious Cathedral
  • Commonwealth Facility (Police, Fire Fighters)
  • Jailing Facility

Military Buildings
  • Training Facility
  • Administration Facility
  • Military Intelligence Center
  • Storage Facility
  • Commissary Center

These are some buildings I’ve devised and there respective 'type'. Any addition or possible types that anyone would like to add would be more then welcome.

I suppose I’ll further explain this aspect of the game. Depending on the type of game-play you choose, you may have to construct buildings and monitor things like your races cash-flow, your citizenry's moral, and your overall resource management. I want to keep it as simplified as possible as far as the actual player is concerned (i.e. I don't want them worrying about food, and water, and tress, and minerals, and moral, and populace, and etc...) If I can manage it, I would like for them to only have to worry about a few major things that are very obviously understandable, those will include: Resources, Populace, Moral, and Cash-Flow. However, I will also allow them the opportunity to get much more in-depth, by making sure the game is computing all of the literal factors into those basic major ones, that they will be able to explore and look at if they so choose.

The basic operation of a nation will start out (hopefully if the player has any idea of what he is doing) by constructing a government. The objective and purpose of Political Buildings is to allow the player to devise and uphold his own government, as well as shape it over time. This will allow him to either come up with a capitalist, communist, or fascist system. It will also allow him to establish his position as either a 'pope', king, president, or even a dictator. The 'standard' view of this nation-leading player is simply considered 'leader'.

After constructing the basic Political structures, I would expect that they would either move in militarizing, or commercializing there nation, either way will have its benefits and its downfalls, though I would expect that hopefully no one would go extremist and stay away from one type of structure completely. Another important issue, Currency, will be limited. Each nation will be required to have only one type of currency for simplicities sake, but the distribution of that currency is dependent on the player’s decisions, and it would not be all that unusual for a government to find itself in debt, for they will be generating and making cash regardless.

The last important part about this kind of game play is that they can draft and manage the strength of the military. All the military leader can do is operate with the buildings and units that the leader gives him, however without a strong military the people of any given nation are doomed to fall.


I have yet to truly get into Military, or Wanderers to a great deal, I am working on an item sheet for units and heroes at the moment, but for now if you can find anything to add on what I have currently added, I would be much obliged.
 
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