Team color and terrain art just don't match, they should be at least a couple gazillion pages apart in a terrainer's dictionary. Speaking of clashing, the river rushes. How can you possibly look at those in contrast to the otherwise dark and gloomy terrain and go "yep, that's it"? Not really a dull scenery though, could look quite well if you replaced all the units and focused a tad more on the lighting. Stars and some pale blue/purple tones ought to do the trick.
Sky Green said:
Imagination? Okay...
This isn't a battle, they should already be fighting, [...] I would like to see them fighting and not just starring at eachother
I'm glad you didn't judge the eleventh terraining contest. Battle is more than clusterfuck, intestines, explosions and calamity. And for that matter, so is art. If you ask an artist to draw a straight line, he'll do anything but. If you ask him why, he'll question your interpretation of a straight line. If there's one phrase you commonly hear alongside all kinds of art, it's "thought-provoking" - so how would you provoke thought by portraying the mundane and "expected"?
Consider the expression "Art is a lie that brings us nearer the truth" - The lie that is mentioned could be that art is a simulation. The truth can be found in the eye of the beholder, you interpret the simulation as an expression of reality. It could also be interpreted that art distorts reality in order to emphasize certain features of it. This would imply that art is dishonest, but it does point out truths that the beholders would not observe otherwise.
Rant aside, know that we're dealing with art in any case. Sure a battle could be interpreted as typical warfare and calamity, but I'd consider such a simple phenomenon as a conflict of opinions to be a battle. Don't neglect art because it doesn't fit your interpretation.