Moderator
M
Moderator
14:44, 12th Apr 2008
General Frank:
Model works fine and performs well.
General Frank:
Model works fine and performs well.
(8 ratings)
A tad too fat in my humble unabbreviated opinion.
And I hate the fact that it has to use a custom texture.
I tried to use the peasant's texture for the head but the hair looked horrible. I'm curious about why the arm stretches in the walk anim. I'll fix it. I saw that translation part in attack-3 part and fixed the flattening foot but now it sinks through the ground. Anyway, it looks fat in the screenshot. I would make it look like he was muscular but then, you can't have high poly models in WC3.
I'll fix the scale code.Size of the head makes him look like an ogre.
You want me to wrap it on Arthas complete with his blonde hair and beardless face?I despise the custom skin.
I sincerely wish that WC3 didn't use 4 fields for rotations. Even Maya uses only 3.Some anims are bugged (stand ready, his feet go off the ground for example).
It's only to show that this warrior is ready after all his training...blah...blah...blah...(This is only to show that I'm saying a very boring thing.Also, I don't think that birth animation is needed, but it is your choice of course
Thank you.Otherwise I like the idea, and how you used the breastplate.
It looks cool...but i think you should make his blades have a hero glow...you know what i mean? All of the heros in WC3 have hero glows for their origin attachment point and for their weapons...just a suggestion
4.5/5