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How would you do Fireburst?

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Level 10
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Nov 5, 2008
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Hello!

I have a model in my map called Firestarter. It can be seen in the picture below. It has a very goodlooking spell-animation. When it casts a spell, a large cloud of fire bursts out from it's body. (As seen on the second picture)
I would like to take advantage of this spell-animation by creating a spell called "Fireburst"

- When the spell is casted, an area around the Firestarter is ignited with flames. Perhaps is the flames like disease clouds, all enemy units that comes close the flames gets ignited.

- The point of the spell is to causes the ground around the Firestarter to burn in one way or another.


I can not get the spell like this to work and I want to keep the spell simple.

How would you do to make a spell like this?
 

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Go to Abilities tab, find "Burning Oil"; it's in Orc race. Increase the Area of Effect to the AoE you want, change Duration and delete the Requirements. Change the Targets Allowed to "Enemy, Organic, Neutral, Ground" and give this ability to a dummy unit, by copying the "Combat - " fields of the "Demolisher" unit, found in orcs.
Then, once the spell is casted,
  • trigger
  • Events
    • Unit - A unit starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to X
  • Actions
    • Set Point[1] = (Position of (Triggering unit))
    • Set Point[2] = (Point[1] offset by 800.00 towards (Facing of (Triggering unit)))
    • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Point[2] facing default building degrees
    • Unit - Add a 1.00 second generic expiration timer to (Last created unit)
    • Unit - Order (Last created unit) to Attack Ground Point[1]
    • Custom script: call RemoveLocation (udg_Point[1])
    • Custom script: call RemoveLocation (udg_Point[2])
 
Level 13
Joined
Sep 14, 2008
Messages
1,407
Create a dummy unit based on the disease cloud and give it the model of a flame (when you have the firecould use that)

Then give it the ability disease cloud and change the tooltip / buff to "fire"

Then use a trigger to summon this units random around your hero...

that's how I would do it.
 
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