Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
I got this problem of creating a semi-transparent model. Whenever I use the "blend" mode for a material, everything gets drawn "on the ground". All doodads that clip into my model or are below my model appear like as if the model wouldn't be there ingame.
I attached a screenshot of both editor and ingame view:
Upper picture is editor view and how it is supposed to look like, lower picture is ingame view, where the doodads behind the transparent layer are not properly covered.
Third and Fourth picture shows another problem I encountered:
When using destructables, models will disappear when coming close to the camera's edges (check picture 3 and 4; the ground that is clearly visible in picture 2 disappears when zooming in (picture 1).
picture 1: http://www.hiveworkshop.com/forums/attachment.php?attachmentid=115820&stc=1&d=1342727757
picture 2: http://www.hiveworkshop.com/forums/attachment.php?attachmentid=115821&stc=1&d=1342727757
How can I fix this? Does it have something to do with the extends or bound radius of the model in the model editor?
I attached a screenshot of both editor and ingame view:
Upper picture is editor view and how it is supposed to look like, lower picture is ingame view, where the doodads behind the transparent layer are not properly covered.
Third and Fourth picture shows another problem I encountered:
When using destructables, models will disappear when coming close to the camera's edges (check picture 3 and 4; the ground that is clearly visible in picture 2 disappears when zooming in (picture 1).
picture 1: http://www.hiveworkshop.com/forums/attachment.php?attachmentid=115820&stc=1&d=1342727757
picture 2: http://www.hiveworkshop.com/forums/attachment.php?attachmentid=115821&stc=1&d=1342727757
How can I fix this? Does it have something to do with the extends or bound radius of the model in the model editor?