- Joined
- Feb 7, 2023
- Messages
- 31
Hello! I used search, but didn't finde the answer here..
This next attachments used addition animation "Attack", but how to use it in game after item being attached to unit. Is it need to made dummy unit and then attach to point? Or it need to rename animation in other editors programms?
www.hiveworkshop.com
www.hiveworkshop.com
www.hiveworkshop.com
This next attachments used addition animation "Attack", but how to use it in game after item being attached to unit. Is it need to made dummy unit and then attach to point? Or it need to rename animation in other editors programms?

Doomhammer
Doomhammer item/ attachment model. Some time ago I made similar model of Doomhammer, this one uses entirely new mesh and new texture. Texture is drawn in gimp. Mesh modeled in mdlvis. There is teamcolor on handle. ''Attack'' animation has texture effect.


Ashbringer
Ashbringer. Modeled through mdlvis, texture drawn in gimp. ................................................ ................................................ ................................................


Shalamayne
Fight for the Alliance with the sword of its King! 100 characters. Changelog 11/23/18 - Uploaded 11/30/18 - Added Fireforged version
