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Here's a tutorial that fully covers the removal of weapons from units that already have them, to the implementation of a trigger that add an attachment through the use of a dummy ability.
You mean you need the SFX to move with the unit? I think this is what you need:
GUI
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Special Effect - Create a special effect attached to the ATTACH_POINT of u using MODEL_PATH
or
SemiGUI
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Custom script: set udg_SFX = AddSpecialEffectTarget(MODEL_PATH, udg_u, ATTACH_POINT)
ATTACH_POINT what the name suggests, where the SFX is attached. You can use: "overhead", "chest", "origin", "hand", "weapon", etc. (It's a string)
MODEL_PATH is the address of your SFX. Also a string it is.
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