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Or you could have many different evasion abilities (there are only 100 realistic possibilities) and then manage the ability that is used based on attributes. Or an evasion ability that has 100 levels (each differing by 1% evasion) and then use a similar logic to my previous example.
There is also the AttackEvents library by grim001 that you could use, it has pretty neat support for the evasion of an attack.
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