- Joined
- Nov 4, 2013
- Messages
- 2,016
Basically, I'm creating a skill called Hyperspeed where all units in the map move very slowly and only my hero moves very quickly. I managed to create the spell successfully but I've encountered one damn problem. Whenever my hero kills a unit during Hyperspeed, it plays its death animation slowly (nothing abnormal) yet after it finishes its "Death Time", the unit immediately turns into a decaying flesh. I set the animation speed to 2.5% and paused the units just to let you know the mechanics behind the spell.
So how do I let these units not turn instantly into a flesh but simply wait till the end of Hyperspeed? It lasts 15 seconds and I do not want to alter the Death Time of any unit.
No JASS functions please, I know nothing about them.
So how do I let these units not turn instantly into a flesh but simply wait till the end of Hyperspeed? It lasts 15 seconds and I do not want to alter the Death Time of any unit.
No JASS functions please, I know nothing about them.