- Joined
- Jun 1, 2009
- Messages
- 125
I've got an issue: UnitGroup always pick up decaying units.
I've tried conditions: IsDead, IsAlive, Health = greater than 0. None of them worked.
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Set VariableSet Targets_Group_RED = (Units within 2500.00 of TempPoint[0] matching (((Owner of (Matching unit)) Equal to Player 12 (Brown)) and ((((Matching unit) is invulnerable) Equal to no) and ((((Matching unit) is dead) Equal to no and (((Matching unit) is A structure) Equal to no))))
I've tried conditions: IsDead, IsAlive, Health = greater than 0. None of them worked.