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[Trigger] GUI Spell Issue

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Level 19
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Aug 16, 2007
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Hey, it's embarrassing that I can't get this to work -.-' But I've got a spell issue. This spell is suposed to shackle all nearby enemie units, but my dummy units just won't shackle them and I can't see the problem :S

  • Shackle Throw
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Shackle
    • Actions
      • Set TempPoint[0] = (Position of (Triggering unit))
      • Set UnitGroup[0] = (Units within 350.00 of TempPoint[0] matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True))
      • Unit Group - Pick every unit in UnitGroup[0] and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) is alive) Equal to True
            • Then - Actions
              • Set TempPoint[1] = (Position of (Triggering unit))
              • Unit - Create 1 Spell_Dummy for (Owner of (Triggering unit)) at TempPoint[1] facing Default building facing degrees
              • Unit - Add Shackle (Dummy Ability) to (Last created unit)
              • Unit - Set level of Shackle (Dummy Ability) for (Last created unit) to (Level of (Ability being cast) for (Triggering unit))
              • Unit - Order (Last created unit) to Human Dragonhawk Rider - Aerial Shackles (Picked unit)
              • Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
              • Custom script: call RemoveLocation(udg_TempPoint[1])
            • Else - Actions
      • Custom script: call DestroyGroup(udg_UnitGroup[0])
  • Custom script: call RemoveLocation(udg_TempPoint[0])
Well, can anyone see the problem here? :/
 
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