- Joined
- Jul 8, 2008
- Messages
- 150
This is my current trigger that occurs at map ini. I've also tried many different versions of it, but nothing has worked so far.
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked player) slot status) Not equal to Is playing
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Then - Actions
- Set NotPlaying_Group = (Units owned by (Picked player))
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Unit Group - Pick every unit in NotPlaying_Group and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call DestroyGroup(udg_NotPlaying_Group)
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Else - Actions
- Player - Limit training of Heroes to 1 for (Picked player)
- Player - Set (Picked player) Current gold to 1500
- Player - Turn Gives bounty On for (Picked player)
- Hero - Make (Picked player) Heroes gain 85.00% experience from future kills
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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