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How to make this passive?

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Level 6
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Aug 14, 2016
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174
how to make this passive give 10 damage over 2 secunds?
Permanent Immolation
You don't need take Permanent Immolation to passive, because this spell is an non-target spells.
Just take Items Immolation, remove Items Ability class and done, you has Immolation Passive.
 
Level 6
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You could base your skill on phonenix fire. Phonix fire won't shot on units still having the buff.
If you remove missle speed/Grafic and set cooldown to 0.01, it should act like the thing you wana have placing dots on valid targets in range, also supports damage over time.
If you doing that, they will deal damage has 1 hit point.
 
Level 12
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Guys, I think @IRoILaurentiu actually wants the Immolation to leave like a burn (poison) on anything affected for two seconds dealing 5 dps.

If that is the case, you would have to... trigger it unfortunately.
You'd have a periodic trigger that picks units in 100+something range around all units with immolation and have a dummy cast some sort of poison.
Or make a small DoT system to cover this. Or you could use one from the Maps/Resources > Spells section.

regards
-Ned
 
Level 6
Joined
Aug 14, 2016
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  • ImmotaTION
    • Events
      • Game - GDD_Event becomes Equal to 1.00
    • Conditions
      • (GDD_DamagedUnit is A structure) Equal to False
      • (GDD_DamagedUnit is Mechanical) Equal to False
      • (Damage_Unit has buff Immolation) Equal to True
    • Actions
      • Set ImmotationPoint = (Position of GDD_DamageSource)
      • Unit - Create 1 Immotation Dummy for (Owner of GDD_DamageSource) at (Position of GDD_DamagedUnit) facing Default building facing degrees
      • Set DummyImmotation = (Last created unit)
      • Unit - Order Dummy Immotation to Attack GDD_DamagedUnit
      • Custom script: call RemoveLocation(udg_ImmotationPoint)
Just set Damage Base -1, Damage Number of Dice 1 and Damage Side per Die 1
Add Ability Slow Poinson and set you want to deal damage.
 
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