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((Target unit of ability beign cast) is A structure) equal to True
Actions
Set TeleportTarget = (Position of (Target unit ability beign cast))
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Unit - Make (Triggering unit) Invulnerabl
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Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Set SpecialEffect[1] = (Last created special effect)
Special Effect - Create a special effect attached to the origin of (Target unit of ability beign cast) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Set SpecialEffect[2] = (Last created special effect)
Wait 2.80 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Set SpecialEffect[3] = (Last created special effect)
Wait 0.20 seconds
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Unit - Move (Triggering unit) instantly to TeleportTarget
Unit - Make (Triggering unit) Vulnerable
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Special Effect - Create special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Set SpecialEffect[4] = (Last created special effect)
-------- ---------- --------
Wait 0.20 seconds
For each (Integer A) from 1 to 4, do (Special effect - Destroy SpecialEffect[(IntegerA)])
You may not like this but one way to not use triggers is you could create dummy allied units at the locations of the neutral passive buildings, allowing the spell to target them but making it look like the spell is targeting the neutral buildings.
However if one of these neutral buildings is destroyed you;d need to remember to remove the dummy unit but that is not difficult.
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