- Joined
- Apr 20, 2016
- Messages
- 215
Is there an easy way to make a multiplayer Slide ability which can be used the same time
Maybe he meant MUI?What do you mean by "slide?" Like, sliding on ice? A dash-type ability? Going down a playground slide?
Point target? Unit target? No target?
Like Spiritbreaker's Charge on DoTAWhat do you mean by "slide?" Like, sliding on ice? A dash-type ability? Going down a playground slide?
Point target? Unit target? No target?
Yup. I don't know how to jassMaybe he meant MUI?
Well I want to make a aghanims scepter ability but only when a unit is in its metamorphosis mode. Its kinda hard to make a system that adds or remove ability, picture this, if you used a metamorphosis ability with 0 cooldown and 0 time limit and when you are morphed you will gain ability and when you revert it will be removed, but what if that hero died in morphed mode, the added ability is still thereMetamorphosis has a few peculiarities. Make sure one of the heroes is listed as a "dependency" to the other, and that they both have the same stats/resource costs (food, gold, lumber).
Other things like attack range, attack speed, movement speed, base health, base mana, base damage, damage dice, health regen, mana regen, and normal abilities (non-hero) can be different without problems on either form.
If you want specific abilities to appear on different forms, I recommend adding it but disabling it on map initialization for that player. Enable it when you need it. Though, this depends on what you mean by adding the ability too...
Also, god help you if you use a spellbook ability with Metamorphosis.
It can work, but it's a real pain to figure out.