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there are two triggers which cause damage. one of them is Unit_Damage_Area which will damage all of units in an area including yours.other one is Unit_Damage_Target which will make your unit damage a single unit. you must use the second.but first pick every unit around the target point using UnitGroup_Pick_Every_Unit_And_Do_Multiple_Actions(With Units in range).
Then use If / Then / Else _ Multiple Actions. In condition use Boolean (Player - Player is an enemy of player) to know if unit is enemy and then use Unit_Damage_Target. Target must be the picked unit and unit who damges is casting unit.
Set TempLoc = (Position of (Target unit of ability being cast))
Custom script: set bj_wantDestroyGroyp = true
Unit Group - Pick every unit in (Units within 200.00 of TempLoc matching (((Matching unit) is Building) equal to False and other specific conditions such as (Unit enemy of) etc)) and do (Actions)
Loop - Actions
Unit - Cause (Triggering unit) to damage (Picked unit), dealing 50.00 damage of attack type Spell and damage type Common
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