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AOE heal spell to not aoe heal spell

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ooh...well here's a short example
  • Melee Initialization
    • Events
      • Unit - A unit starts the effect of an ability
    • Conditions
      • Ability being cast equal to (==) Holy Light
  • Actions
    • Set Temp Unit equal to (Target unit of ability being cast)
    • Set Temp Real equal to (25 + (25 x Level of ability for (Casting Unit)))
    • Unit - set life of Temp_Unit equal to (Life of Temp_Unit + (Temp_Real))
...is that wut u wna do? d:
 
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