How to make Cinematics in Warcraft III - Complete Series
Have you ever wondered what's involved in making your own cutscenes in the Warcraft III World Editor? Whether you are a total novice or experienced in using triggers, this series will take you through all you need to know in making your own cinematics for your maps!
This series will take you through 8 tutorial videos, each covering different aspects when setting up your triggers, cameras, sound files and more. These lessons can be applied to your maps regardless if you are using Reforged or legacy Warcraft III.
- Basics
- Trigger Optimization
- Cameras
- Sound
- Dialogue
- Animations
- Special Effects
- Cutscene Skipping
LESSON ONE - BASICS
Our first lesson takes us through the bare minimum we need to know to make a functional cinematic within our maps.
LESSON TWO - TRIGGER OPTIMIZATION
While making our cinematics, it is important to setup our triggers in such a way so they are bug-free and do not cause issues for our players.
LESSON THREE - CAMERAS
Now with the fundamentals out of the way, our next lesson takes us through all the functionality available to us when using cameras in our cinematics.
LESSON FOUR - SOUND
Another important aspect of cutscenes is making good use of sound and music files, and this tutorial video shows us how.
LESSON FIVE - DIALOGUES
Our next lesson takes us through how to incorporate dialogue lines for characters within our cinematics.
LESSON SIX - ANIMATIONS
Whether we are talking about unit animations or models in general, this tutorial will show us how to make use of them within our cutscenes.
LESSON SEVEN - SPECIAL EFFECTS
This next tutorial will take us through how to use special effect animations to improve and enhance our cinematics.
LESSON EIGHT - CUTSCENE SKIPPING
Our final lesson will show us how we can allow players to skip our cutscenes (if they so desire)