- Joined
- Nov 13, 2017
- Messages
- 733
Halo...
I'm creating a system of items called the "Cursed Items" or "Bad Luck Items" for a project like these concepts:
* Bow of Midas - Undroppable on picked up. Cannot be sold. Increases attack +5 but decreases mana by 15%.
* Mask of Shame - Undroppable and unsellable.
Provides additional intelligence but life degenerates 3/second. Item is removed automatically when a 'mask' item is picked up.
* Decapitated Centaur Head - Undroppable and unsellable. Decreases movement and attack speed by 10%. Item is destroyed when this unit kills a centaur khan.
* Rotvine Potion - Undroppable, unsellable , but consumable for 5 charges. Once used, makes the unit possess incredible attack damage increase by 50-80 but life degens at 50 pts per second.
* Dagger of Karma - Unsellable and undroppable. Can only be destroyed when the unit has a buff of "Innocence Aura". Passive Effect: Each time this unit kills, this unit suffer 60 damage and loss of 50 mana.
I'm creating a system of items called the "Cursed Items" or "Bad Luck Items" for a project like these concepts:
* Bow of Midas - Undroppable on picked up. Cannot be sold. Increases attack +5 but decreases mana by 15%.
* Mask of Shame - Undroppable and unsellable.
Provides additional intelligence but life degenerates 3/second. Item is removed automatically when a 'mask' item is picked up.
* Decapitated Centaur Head - Undroppable and unsellable. Decreases movement and attack speed by 10%. Item is destroyed when this unit kills a centaur khan.
* Rotvine Potion - Undroppable, unsellable , but consumable for 5 charges. Once used, makes the unit possess incredible attack damage increase by 50-80 but life degens at 50 pts per second.
* Dagger of Karma - Unsellable and undroppable. Can only be destroyed when the unit has a buff of "Innocence Aura". Passive Effect: Each time this unit kills, this unit suffer 60 damage and loss of 50 mana.
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