• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

How to make a Missile (Bounce) attack that bounces on both allies and enemies.

Status
Not open for further replies.
Level 27
Joined
Nov 25, 2021
Messages
501
I want to make an attack that bounces to multiple targets, both friend and enemy, but not self. Although after messing with Area of Effect Targets and Targets Allowed, it still doesn't bounce to friendly units, but bounces perfectly fine on enemy units/structures. Please help me check if I have done something wrong.
2.png
 
Level 27
Joined
Nov 25, 2021
Messages
501
it still doesn't work. I tried again with the Area of Effect Targets with by adding other combinations of unit types, such as Ancient/Non-Ancient, Organic/Mechanical, Vulnerable/Invulnerable and even picked all of them (plus Allied, Alive, etc...) in both the AoE Targets and Targets Allowed field, but they still only bounce on enemies.
Is there a way to check if Missile (Bounce) is actually hard-coded to not damage friendly units?
 
Last edited:
Status
Not open for further replies.
Top