- Joined
- Nov 3, 2013
- Messages
- 989
Usually with Bouncing Attacks you use the Damage Loss to make each consecutive bounce deal less and less damage, e.g. NE Huntress 50% damage loss: 100% -> 50% -> 25% -> 12.5% etc.
But what I want to do is make the bounces deal the same damage, but still less than the initial hit. e.g. all bounces deal 50% damage.
I thought this would be pretty easy but it seems only "Area of Effect (Full Damage)" works for bouncing attacks, so I couldn't make use of the "Area of Effect (Medium) or (small)" & "Damage Factor".
Is there no way to modify the bounce damage besides Damage Loss? If not, I guess I'd have to trigger it, is there any good auto attack chain triggers?
But what I want to do is make the bounces deal the same damage, but still less than the initial hit. e.g. all bounces deal 50% damage.
I thought this would be pretty easy but it seems only "Area of Effect (Full Damage)" works for bouncing attacks, so I couldn't make use of the "Area of Effect (Medium) or (small)" & "Damage Factor".
Is there no way to modify the bounce damage besides Damage Loss? If not, I guess I'd have to trigger it, is there any good auto attack chain triggers?