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This should probably work. Use the item categories for different types of items, like:
Helmets - Artifacts
Hands - Purchasable
Weapons - Permanent
Chest - Charged
Potions, Etc - Misc
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
For each (Integer tempInt) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-class of (Item being manipulated)) Equal to (Item-class of (Item carried by (Triggering unit) in slot tempInt))
Then - Actions
Game - Display to (All players) the text: You cannot have two...
Hero - Drop (Item being manipulated) from (Triggering unit)
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