- Joined
- Jan 30, 2013
- Messages
- 12,440
So, I was randomly trying stuff with Disarm to make some simple merged models, and ran into quite an issue. So, the model I attached below has a problem with it's head reference, according to MDX sanity tester (there's also a problem with animation, but I think that's the base model's problems) and during it's decay animation, the head stay mid-air.
I also seem to have a problem opening it in Magos, but it works in editor and in-game.
Would be very happy to get a solution to it, thanks!
I also seem to have a problem opening it in Magos, but it works in editor and in-game.
Would be very happy to get a solution to it, thanks!