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How to fix head ref issue

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So, I was randomly trying stuff with Disarm to make some simple merged models, and ran into quite an issue. So, the model I attached below has a problem with it's head reference, according to MDX sanity tester (there's also a problem with animation, but I think that's the base model's problems) and during it's decay animation, the head stay mid-air.

I also seem to have a problem opening it in Magos, but it works in editor and in-game.

Would be very happy to get a solution to it, thanks!
 

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  • PriestSwordsman4.mdx
    109 KB · Views: 43
Level 29
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Jul 29, 2007
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The attachment point name might be an error on my part, I will look into the rules of attachment point names again.

The actual error is that the model contains a geoset with no faces.

I added one face to it by converting to MDL and adding it manually. Delete the geoset itself if you don't want it, not the faces.

Added a check for this in the sanity test, although I am not sure how you managed to do this :p
 

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  • PriestSwordsman4_fixed.mdx
    109 KB · Views: 32
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