- Joined
- Apr 30, 2007
- Messages
- 1,939
Hi, I've been working on a pair of models for a project and have run into a problem with the portrait camera.
When in-game the portrait camera slides upwards, leaving only the unit's forehead visible. The issue might also be with the animations, although I am too inexperienced to figure it out.
The portrait is based on a paladin portrait, and no animations, bones or camera node has been altered in any way, only mesh geometry and textures.
Any help or insight would be appreciated. Files attached.
EDIT: Seemed to be an animation issue, just replaced the cameras in magos and it works just fine.
When in-game the portrait camera slides upwards, leaving only the unit's forehead visible. The issue might also be with the animations, although I am too inexperienced to figure it out.
The portrait is based on a paladin portrait, and no animations, bones or camera node has been altered in any way, only mesh geometry and textures.
Any help or insight would be appreciated. Files attached.
EDIT: Seemed to be an animation issue, just replaced the cameras in magos and it works just fine.
Attachments
Last edited: