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How to disable units animation with trigger?

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Level 13
Joined
Aug 19, 2014
Messages
1,111
  • Disable Anim
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Priestess of the Moon
    • Actions
      • Animation - Remove the Stand3 animation tag to (Triggering unit)
      • Animation - Remove the Stand4 animation tag to (Triggering unit)
Hello guys I need help on a trigger that disables an specific animation to a unit. So far this is what I've done but it doesn't work, need help guys.
 
Level 9
Joined
Apr 23, 2011
Messages
527
the event is wrong.

try removing the condition, setting the unit to a variable and remove the animation tags from that unit.
  • Disable Anim
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set unitvar = Priestess of the Moon 0001 <gen>
      • Animation - Remove the Stand3 animation tag from unitvar
      • Animation - Remove the Stand4 animation tag from unitvar
 
Level 6
Joined
Apr 5, 2015
Messages
165
  • Disable Anim
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Priestess of the Moon
    • Actions
      • Animation - Remove the Stand3 animation tag to (Triggering unit)
      • Animation - Remove the Stand4 animation tag to (Triggering unit)
Hello guys I need help on a trigger that disables an specific animation to a unit. So far this is what I've done but it doesn't work, need help guys.

Not only the event was wrong. Also the Condition. There is no triggering unit, because the time triggers the event. But Light already fixed it. His method will work :)
 
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