- Joined
- Dec 6, 2009
- Messages
- 168
Hello! I would like to know how I can combine this system: http://www.hiveworkshop.com/forums/spells-569/mui-advanced-equipment-system-save-load-event-133727/?prev=of%3Ddownloads_month%26order%3DDESC
With this:
I want it so that when I equip a weapon lets say bow the advanced equipment system will automatically change the unit to range just like in the GUI trigger.
Thx and +rep to anyone helping!
With this:
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Melee to ranged
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to (==) twohanded
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Actions
- Unit - Add Change Archer - Ranged to (Triggering unit)
- Unit - Remove Change Archer - Ranged from (Triggering unit)
- Animation - Add the Lumber animation tag to (Hero manipulating item)
- Custom script: call UnitMakeAbilityPermanent(GetTriggerUnit(), true, 'AHfa')
-
Events
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melee to ranged 2
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Events
- Unit - A unit Loses an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to (==)
-
Actions
- Unit - Add Change Archer - Melee to (Hero manipulating item)
- Unit - Remove Change Archer - Melee from (Triggering unit)
- Animation - Remove the Lumber animation tag to (Hero manipulating item)
-
Events
Thx and +rep to anyone helping!