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How to Decrease map loading time?

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Level 9
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Jun 25, 2009
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427
How to decrease map loading time? Currently i have no units placed on my map (only starting locations) but it still loads so looooooong. Please help, what should i do, to make my map load very fast.

Each good advice will be given +rep.

Thanks.Tiche3:sad:
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,285
Get a backing storage configuration with faster random axcess time and better read rates.
Increasing the clock rate of your processor will lower map loading times.
Better processor configurations (like tripple channel memory) will lower map loading times.

As for generally lowering map load times using the editor, the simpler your map is the faster it will load. Lots of object editor data, trigger data and map data all will lower map load times. Widgitizer generally reduces map load times.
 
Level 9
Joined
Jun 25, 2009
Messages
427
Get a backing storage configuration with faster random axcess time and better read rates.
Increasing the clock rate of your processor will lower map loading times.
Better processor configurations (like tripple channel memory) will lower map loading times.

As for generally lowering map load times using the editor, the simpler your map is the faster it will load. Lots of object editor data, trigger data and map data all will lower map load times. Widgitizer generally reduces map load times.

Where can i get widgitizer, or is it some word i don't know (English isn't my native language anyway)

Oke, checked the guy above you link and there was widgetizer, thanks.
 
Level 9
Joined
Oct 11, 2009
Messages
477
As much as possible, squeeze functions in a trigger. For example, do not create more than one map initialization triggers, one per map is better because map initialization trigger(s) is/are running also while the map is loading.
Another one is to remove unnecessary globals and if your using JASS, remove map-only scripts.
 
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