- Joined
- Oct 12, 2011
- Messages
- 3,449
Hey, fellow mapmakers!
I have been curious, how many lines of codes are there in some of seemingly gigantic maps like Gaias Retaliations, Iceborn, Sunken Ruins, etc. I know size of project is not only determined by number of codes but other things like world size, etc. also count.
But here I'm specifically asking for how many lines of codes are there in your map? Both pre- and post-compilation one. No matter whether it's coded in GUI, jass, vJass, or anything else. And again, it's not used to judge how big your project is.
I will start with my maps :3
Well, I've lost the unprotected version of my Flappy Bird map. I'm sure it has more codes than Ring Out.
And I know my maps heavily rely on codes and it's kind of unfair. But, here we are not about to determine who's the best. We are just sharing around.
So, how do we count them?
It's your right to manipulate things. We don't take these statistics seriously anyway, it's just for fun!
If you need the table's bb codes.
I have been curious, how many lines of codes are there in some of seemingly gigantic maps like Gaias Retaliations, Iceborn, Sunken Ruins, etc. I know size of project is not only determined by number of codes but other things like world size, etc. also count.
But here I'm specifically asking for how many lines of codes are there in your map? Both pre- and post-compilation one. No matter whether it's coded in GUI, jass, vJass, or anything else. And again, it's not used to judge how big your project is.
I will start with my maps :3
Map Name | Type | Before Compilation | After Compilation |
#1 - Glideon | mostly vJass | 17347 lines | 29009 lines |
#2 - Coconut Party | mostly vJass | 13713 lines | 21925 lines |
#3 - Ring Out | mostly vJass | 3617 lines | 3897 lines |
And I know my maps heavily rely on codes and it's kind of unfair. But, here we are not about to determine who's the best. We are just sharing around.
So, how do we count them?
1. Before compilation
- Open your map
- Go to trigger editor
- Open File>Export triggers
- Open the .wct file with notepad
- Copy all
- Paste at the box here: LINK
2. After compilation
- Open your map with any mpq browser app
- Extract war3map.j
- Open it with notepad
- Copy all
- Paste at the box here: LINK
Number of lines will be displayed right below the box.
*if your code is GUI, there's no way yet to count the number of lines at once. So can only post the after compilation one.
- Open your map
- Go to trigger editor
- Open File>Export triggers
- Open the .wct file with notepad
- Copy all
- Paste at the box here: LINK
2. After compilation
- Open your map with any mpq browser app
- Extract war3map.j
- Open it with notepad
- Copy all
- Paste at the box here: LINK
Number of lines will be displayed right below the box.
*if your code is GUI, there's no way yet to count the number of lines at once. So can only post the after compilation one.
It's your right to manipulate things. We don't take these statistics seriously anyway, it's just for fun!
If you need the table's bb codes.
[table]Map Name[c]Type[c]Before Compilation[c]After Compilation
[r]#1 - Glideon[c]mostly vJass[c]17347 lines[c]29009 lines
[r]#2 - Coconut Party[c]mostly vJass[c]13713 lines[c]21925 lines
[r]#3 - Ring Out[c]mostly vJass[c]3617 lines[c]3897 lines[/table]
Last edited: