- Joined
- Jul 23, 2009
- Messages
- 1,033
I know that abilities need to be turned permanent to persist through morphing etc.
I need to know exactly what this means though.
Does the unit need to already have the ability, which would mean the function targets the actual ability that the unit has or the general meaning of that ability linked to that unit.
The reason I need to know this is because I have certain spells in my map that applies "buff-holder"-abilities to the player hero. The hero is able to morph and I realized those abilities will vanish as they are not permanent. So could I just line all up those abilities in a map initialization-trigger and make them permanent right away? Or should I make them permanent every time the player hero receives such a buff-holder ability?
I need to know exactly what this means though.
Does the unit need to already have the ability, which would mean the function targets the actual ability that the unit has or the general meaning of that ability linked to that unit.
The reason I need to know this is because I have certain spells in my map that applies "buff-holder"-abilities to the player hero. The hero is able to morph and I realized those abilities will vanish as they are not permanent. So could I just line all up those abilities in a map initialization-trigger and make them permanent right away? Or should I make them permanent every time the player hero receives such a buff-holder ability?