Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Disable Fog of war, then create and enable visibility modifier regions which emits Fog of war for the players that you want to be affected by fog of war
This is because to deal with individual players only you have to use visibilty modifiers, Idk exactly what your trying to setup sooo.. But you can NO, or YES to fog of war dealing with a specific player using visibilty mod's instead of taking fog away from all palyers and then having to fix 11 of them or so.
Really? because visibility modifiers can only emit fog of war per player but not remove per player... the only action for removing Fog of war is GLOBAL...
but if ur thinking of enabling visibility, then yes...
It does. You can use a local block here to deactivate fog of war for only one player.
This should do the trick:
JASS:
if GetLocalPlayer() == Player(x) then
call FogEnable(false)
call FogMaskEnable(false)
endif
If you don't want the black mask to be disabled, remove the FogMask line.
X is the player number of the player you want it to be disabled for. (0 means player 1)
Visibility - Create an initially Enabled visibility modifier for (Player 1(Red)) emitting Visibility across (Entire Map)
Wouldn't that work? I usually just use this where I do it for the Player Group (All Players) when I want to give everyone visibility for my entire map. You could replace the (Player 1(Red)) with any player you want and replace (Entire Map) with any region you want...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.