I've found out that you need to use different buff on different spell, if you use the same buff, the computer will be confused and the spell won't work properly.
Bad example... if the unit is dead, then it doesn't matter whether or not it has the ability, yes?There could be problems with that trigger,for example,it lasts 8 seconds,and if the unit dies in the meantime the ability doesnt remove properly.At least thats what occured to me when i was using it.
so your saying if the unit dies, he still has the buff when he resurects/revives? if thats the case cant i just add a trigger that removes all buffs on hero is being revived? or at least removes the buffs like this one?Bad example... if the unit is dead, then it doesn't matter whether or not it has the ability, yes?
is there a way to use locals in gui or do i have to figure out some jass to finish this and properly make it MUI?Oh, and don't use globals through waits if avoidable. (Just use (Triggering Unit) past the wait in this case)
Bad example... if the unit is dead, then it doesn't matter whether or not it has the ability, yes?
Oh, and don't use globals through waits if avoidable. (Just use (Triggering Unit) past the wait in this case)
There's a local trick, name them the same thing as a global (udg_name) and then you can reference them normally.is there a way to use locals in gui or do i have to figure out some jass to finish this and properly make it MUI?
There's a local trick, name them the same thing as a global (udg_name) and then you can reference them normally.
local location udg_Point_BS
The clue was in RemoveLocation
There is a region type too, but let's not go there - it's more of a collection of rects.