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Inside gameplay constants you can also find constants for how much experience each hero level requires, how much experience heroes gain from kills and revival cost scale with hero level.
Eventually experience becomes the limiting factor for hero level. I think they use a 32bit variable for experience so there is a limit to how many levels a hero can have with a certain experience structure before it overflows and no more levels are possible. This limit is generally higher than SC2 where experience is a 32bit fixed point.
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