Sub-question: What do you think about vampirism maps in general ? Boring ? Too long ?
Also please type why you (if you do so)dislike vampirism maps so I can avoid them.
Anyway, back to main question; How can I make my vampirism-a-like map unique ? You can skip the text below and answer my question if you wish so.
Picture kinda related:
It is related because I have played many vampirism maps on purpose to see how they did stuff or just because I enjoy them; but I saw some vampirism maps basically sucked just to be unique.
How can it be, you map ask; for example on some vampirism map(I wont name it) there were too much doodads/terrain. Everyone knows "raise" looks better than actual cliffs, so that map for instance used raise, weird looking trees, tons of imported doodad stuff.
In the end, I didnt count but Im sure I had at least 100 big scaled doodad running on my 1280x1024 screen. I wasnt even able to realize if it is a base or not, should I build a wall there, can vampire enter in ? It was totally unplayable. Another one I played had way too much items. There were an item that increases your hp than another one that increases your hp but does something else with, then another one... All of them meant to do same purpose; but in the end you wasnt able to see what you should do on your first playthought. It was too confusing, unnecessary stuff everywhere.
Another one I played, which I wont name again; which also was probably best in non-popular vampirism maps had "simple" terrain(in good meaning) but then again it had too much "customization".
There were races, choices, too much choices... I had to read some text and think, just to pick a race. But then the difference between race A and B is just 10 hp and 20 movespeed. It doesnt even matter. These were bad examples and bad example is never an example, thats why I am avoiding them. But Im sure I still have many stuff to figure out.
Anyway, the way of making my map unique is shouldnt be something like I said above. But rather, a good way to make it unique.
Let me give a good example, a very good one. "farmer vs hunter"(2.5 version, other versions are made by other people, overflood with terrain... too much items, all of the above...) It wasnt a vampirism clone, because vampirism probably didnt even exist at that time. That map only had few items for hunters and most of them wasnt even able to buy because lack of money. And farmers only had 3 types of farm and around 5 types of towers(including upgrades) with only 2 types of units as soldiers. It was more fun than most of maps I ever played, no... It was best. It didnt even used lumber as resource. It didnt had much terrain effects, probably none. Most interesting effect was water in that map.
So, back to main question I need a way to make it unique. And I wonder if you guys can figure something out better than me ? It can even be outside of vampirism style as long as it keeps its "survivalism" because my map wont even called "vampirism x" but rather something new, something wonderful.
Also please type why you (if you do so)dislike vampirism maps so I can avoid them.
Anyway, back to main question; How can I make my vampirism-a-like map unique ? You can skip the text below and answer my question if you wish so.
Picture kinda related:
It is related because I have played many vampirism maps on purpose to see how they did stuff or just because I enjoy them; but I saw some vampirism maps basically sucked just to be unique.
How can it be, you map ask; for example on some vampirism map(I wont name it) there were too much doodads/terrain. Everyone knows "raise" looks better than actual cliffs, so that map for instance used raise, weird looking trees, tons of imported doodad stuff.
In the end, I didnt count but Im sure I had at least 100 big scaled doodad running on my 1280x1024 screen. I wasnt even able to realize if it is a base or not, should I build a wall there, can vampire enter in ? It was totally unplayable. Another one I played had way too much items. There were an item that increases your hp than another one that increases your hp but does something else with, then another one... All of them meant to do same purpose; but in the end you wasnt able to see what you should do on your first playthought. It was too confusing, unnecessary stuff everywhere.
Another one I played, which I wont name again; which also was probably best in non-popular vampirism maps had "simple" terrain(in good meaning) but then again it had too much "customization".
There were races, choices, too much choices... I had to read some text and think, just to pick a race. But then the difference between race A and B is just 10 hp and 20 movespeed. It doesnt even matter. These were bad examples and bad example is never an example, thats why I am avoiding them. But Im sure I still have many stuff to figure out.
Anyway, the way of making my map unique is shouldnt be something like I said above. But rather, a good way to make it unique.
Let me give a good example, a very good one. "farmer vs hunter"(2.5 version, other versions are made by other people, overflood with terrain... too much items, all of the above...) It wasnt a vampirism clone, because vampirism probably didnt even exist at that time. That map only had few items for hunters and most of them wasnt even able to buy because lack of money. And farmers only had 3 types of farm and around 5 types of towers(including upgrades) with only 2 types of units as soldiers. It was more fun than most of maps I ever played, no... It was best. It didnt even used lumber as resource. It didnt had much terrain effects, probably none. Most interesting effect was water in that map.
So, back to main question I need a way to make it unique. And I wonder if you guys can figure something out better than me ? It can even be outside of vampirism style as long as it keeps its "survivalism" because my map wont even called "vampirism x" but rather something new, something wonderful.