- Joined
- Jun 10, 2007
- Messages
- 557
So, I am making a map somewhat like Vampirism or Island Defense (mostly for practice and learning, however if it's good enough and unique I may release it), and to make it different, I am going to ditch the "Punisher" cage, partly because I don't like it, and partly because... I don't like it. Instead, I am thinking of making the Mythic (Titan, Vampire, etc) and his minions become slightly weaker as they gain more minions. In theory this will remove a bit of the snowballing effect, and make the loss of a minion less of a blow. If a minion dies, they all grow slightly stronger. This will also mean suicide-ers will do a lot less damage to the Mythic and his minions.
Could this work as intended? Or at all?
Could this work as intended? Or at all?