- Joined
- Mar 2, 2010
- Messages
- 3,069
it is a rather important part of a faction i am working on. i need the hyperion to deploy on the geyser so that the scvs can gather gas from it. kind of like the wisps gather gold in warcraft 3.
How would it double your work load? As the entries share a lot of values between them you make a base unit (rebel base (template)) and then extend that to your 2 forms.the problem with liftoff is that it uses 2 buildings.(one on the ground and 1 flying) that would double my work with the rebel base.
Wait... So you are planning to have >5000 unit types that can do this? Remember that maps are limited to something like 20 MB and that is not including the mods that they can depend on (which can be 20 MB each or something). Yes it may make 3 units but 2 of those units are virtually emptry shells (only the template unit actually declares most of the fields). Additionally you could probably use the same actor for both unit types.that would eventually make the map too big for battle.net
exactly how many units the map will get isnt known. what is known however is that i will need custom models for some units. therefore it is best to limit the size of the systems used by limiting the amount of units used for each effect.
what i am saying is that using several units for 1 unit will be extra work.