- Joined
- Nov 13, 2006
- Messages
- 1,814
how can i lock the attack animation in that part when villager hit with weapon or something similiar trick with villager what is similiar than orc blademaster animation?
Though you could imitate it by downloading a model that resembles the Blademaster's Bladestorm effect. I believe there are a few variations of it in the resources section, including the ordinary Bladestorm effect and some themed variations of it.
Then all you've got to do is spin your unit around, but he won't look like he's holding a sword or anything.
By attaching the effect model to a dummy unit and then moving the dummy unit to match the coordinates of the real unit, you can effectively remove the effect model immediately by removing the dummy unit from the game (don't forget to clean up any leaks).
ur lancelot got spinning animation, my villager no and without unit animation the effeects useless (i searched effects before i posted, this is why i say)So, your problem is with the "tornado" special effect and not the unit animation? I had a problem getting the special effect and the spin animation to happen at the same time in my map. It would take me too much time to explain. You have my permission to use anything from my map. Test the map and use Launcelot's ultimate. More bladestorm effects can be found here.
u got problem with ur holy lance, u can go with it underdeep water
So, your problem is with the "tornado" special effect and not the unit animation? I had a problem getting the special effect and the spin animation to happen at the same time in my map. It would take me too much time to explain. You have my permission to use anything from my map. Test the map and use Launcelot's ultimate. More bladestorm effects can be found here.
but not annoying if u can go over the hills/gates/trees/bridges or stuck in water with it?
I've had the problem too, but to fix it I just sped up the unit's time-scale (the effect was a unit) and quickly after slowed it back down, which resulted in a decent effect.
By the way, I removed Launcelot's sword so I could give him a cooler one using the attachment method. So, if you are just using the villager because you need a model without attachments, I thought knowing that about Launcelot might make you re-consider.
Not to me. I hope its not annoying to others. You aren't stuck in the water. You can just Holy Lance back out. I imagine that he is a spirit in armor, so he can breather under water and stuff. I'd like to have every hero be able to explore the map in a similar way. King Arthur can break down gates and trees with his dash, but that one does not allow him to run up/down cliffs. Guinevere can fly around the map.
Anyway, I thought it was funny and cool
ability is preloaded at map init?Hmm, I don't think that is exactly like the problem I was having, but I am having a problem with a unit as an effect right now. King Arthur's Drachen Fire creates a fiery dragon, and the spell causes lag for some reason. Anyway, I don't want to hijack this thread, even though, no one is giving me any replies on my map development or help zone threads